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Cards - Castlevania: Circle of the Moon

This is the list of all Cards in the game Castlevania: Circle of the Moon. Here you will find every Action Card, Attribute Card, and Card Combination available in the game, complete with their stats. If you are looking for the Items list, simply follow the link provided below.

 

Castlevania: Circle of the Moon Lists
- Cards
- Items

 

Action Cards

Mercury: Mercury, th messenger of the gods. Has potential of strength.

Venus: Goddess of love and beauty. Has potential of enchantment.

Jupiter: God of heavens and the leader of Olympus. Has the potential of defense.

Mars: God of war. Has the potential to change.

Diana: God of the sun, music and phophecy. Has the potential to create explosives.

Apollo: God of sun, music and prophecy. Has the potential to create explosives.

Neptune: God of seas. Has the potential of healing.

Saturn: God of agriculture and the father of Jupiter. Has the potential of a familiar.

Uranus: Former god of the heavens. Has the potential of summoning.

Pluto: God of underworld. Has the potential of special.

 

Attribute Cards

Salamander: A lizard bathed in flames. Embodiment of fire spirit. Has the power of Fire.

Serpent: The Serpent is said to be a dragon swimming in the sea. Has the power of Ice.

Mandragora: The Mandragora is represented as a humanoid with roots instead of feet. Has the power of Plants.

Golem: The Golem is a mockery of man made from clay. Has the potential of Earth.

Cockatrice: The Cockatrice is said to have the ability to turn things to stone. Has the power of Stone.

Manticore: Manticore is said to have a body of lion and the venomous tail of scorpion. Power of Poison.

Griffin: Griffin is said to have the head and wings of an eagle and body of a lion. Has the power of Wind.

Thunderbird: The legendary Thunderbird is said to have been able to release lightning. Has the power of Electricity.

Unicorn: The Unicorn is said to have been white with a single holy horn on its head. Has the power of Light.

Black Dog: Is said to consume darkness. Has the power of Darkness.

 

Card Combinations

Mercury + Salamander: 6 attack. Engulfs Nathan's whip in flames. Quite handy.

Mercury + Serpent: 2 attack. Turns the whip into ice. Can attack rapidly with this combo but Nanthan's strength will decrease.

Mercury + Mandragora: 6 attack. Gives the whip thorns to damage foes.

Mercury + Golem: 8 attack. Doubles the length of the whip. Useful to taking out enemies from a long distance.

Mercury + Cockatrice: 6 attack. Enemies can only be Stones if they have a very low HP. You can jump on these Foes to reach new heights.

Mercury + Manticore: 6 attack. Allows the whip to discharge small clouds of poison that gradually deduct an enemy's HP.

Mercury + Griffin: 10 attack. Similar to the Ice Whip in the fact that you can attack rapidly. Strength will also decrease a bit.

Mercury + Thunderbird: 10 attack. Gives an enemy the shock treatment.

Mercury + Unicorn: 20 attack. Gives your whip the the power of light. Whenever you attack, some of your HP is recovered. Strength increased.

Mercury + Black Dog: 40 attack. Gives you powerful whip of darkness. When it hits an enemy, a very cloud appears and rapidly damages it.

Venus + Salamander: 4 time. Increases your Strength by 25%.

Venus + Mandragora: 4 time. Increases your Luck by 25%. Make use of it when you're outlooking for items.

Venus + Golem: 16 time. Increases defense. The amount depends on how much of the map is uncovered.

Venus + Cockatrice: 2 time. Gain points from walking.

Venus + Manticore: 2 time. Gain twice as many Hearts from pickup.

Venus + Thunderbird: 4 time. Increases Intelligence by 25%.

Venus + Thunderbird: 16 time. Identical to the Venus + Golem combination, this one affects Strength.

Venus + Unicorn: 8 time. Defensive power is doubled while Strength is cut in half.

Venus + Black Dog: 8 time. Strength is doubled while Defense is cut in half.

Jupiter + Salamander: 4 time. Two small fireballs circle around Nathan and damage anything they touch. It gives a nice basic defense.

Jupiter + Serpent: 4 time. An advanced version of the above combo at no extra cost.

Jupiter + Mandragora: 16 time. Useful combo. If you stand still your HP will gradually regenerate.

Jupiter + Golem: 4 time. The length of invincibility after being hit lasts four times as long.

Jupiter + Cockatrice: 8 time. Turns Nathan into a walking statue that protects him from status effects. Movement and jumping abilities are limited.

Jupiter + Manticore: 4 time. Surrounds Nanthan with a cloud of poison that damages nearly foes.

Jupiter + Griffin: 4 time. While running on the ground, a green barrier surrounds you and damages any enemies. Useful if traveling through an area with weak foes.

Jupiter + Thunderbird: 4 time. This combo decreases damage taken by 50%.

Jupiter + Unicorn: 8 time. A white circular barrier surrounds Nathan. This is probably the best defensive shield you can get.

Jupiter + Black Dog: 8 time. A black hole surrounds Nathan but if used Nathan will be poisoned and will gradually lose HP.

Mars + Salamander: 8 attack. Changes the whip into a massive sword of flames. Strength gets a boost when this is used.

Mars + Serpent: 4 attack. Changes the whip into a short sword of ice also enemies can become frozen when hit. Strength decreased.

Mars + Mandragora: 10 attack. Summons a large sword of roses also strength is also increased.

Mars + Golem: 4 attack. Changes the whip into a sledgehammer that damages any nearby ground enemies.

Mars + Cockatrice: 12 attack. Can attack with a purdy blue tonfer that can Stone enemies.

Mars + Manticore: 8 attack. Changes the whip into short-range poisonous claws.

Mars + Griffin: 16 attack. Charge up the attack to unleash a sword slash that increases damage and range the longer you hold it.

Mars + Thunderbird: 16 attack. Fist fighting, repeatedly press attack to execute more moves.

Mars + Unicorn: 32 attack. Attack with a holy sword also has a nice range and does good damage.

Mars + Black Dog: 32 attack. Attack with a slow but powerful laser gun.

Diana + Salamander: 32 attack. Launches a fireball from your whip for light damage.

Diana + Serpent: 64 attack. Fires 3 short rays of ice from your whip, can freeze enemies.

Diana + Mandragora: 96 attack. Releases 3 beams of roses. Does good damage but don't overuse it or you'll be out of MP.

Diana + Golem: 16 attack. Creates a mini-earthquake, hitting anything in your path.

Diana + Cockatrice: 16 attack. Throws 3 rocks from your whip. These can Stone enemies.

Diana + Manticore: 16 attack. Throws a ball of poison when you attack. This combo does a decent damage.

Diana + Griffin: 128 attack. Launches arrows from the end of your whip that rip through enemies.

Diana + Thunderbird: 12 attack. When you spin the whip, it creates an electrical field. Makes a nice and basic defense.

Diana + Unicorn: 48 attack. Releases a ball of light that homes in on a random enemy and repeatedly rams into it.

Diana + Black Dog: 32 attack. Releases 8 shells that form a circle for a few seconds. This attack does decent damage.

Apollo + Salamander: 20 use. Throws a powerful bomb in an arch.

Apollo + Serpent: 20 use. Throws a ball of ice that splits into small pieces on contact. The initial target takes the most damage, while other enemies hit with the pieces will take a smaller amount of damage.

Apollo + Mandragona: 40 use. Throws a rose that continuously does damage to any enemy that steps on it when it lands on the ground.

Apollo + Golem: 30 use. Five giant spears pierce through the ground near you.

Apollo + Cockatrice: 60 use. Massive boulders rain from the sky. They can split and hit other enemies, and they can also Stone them.

Apollo + Griffin: 60 use. Throws a tornado in front of you. This whirlwind sends out waves at random angles to the left and right.

Apollo + Thunderbird: 80 use. Chucks a ball o' electricity that shocks enemies.

Apollo + Unicorn: 80 use. Showers down holy spears all over the screen.

Apollo + Black Dog: 120 use. Creates a black hole tracks enemies and beats them down.

Neptune + Salamander: 3 time. Recover HP from Fire attacks at the cost of MP.

Neptune + Serpent: 3 time. Recover HP from Ice attacks at the cost of MP.

Neptune + Mandragora: 3 time. Recovers HP from Plant attacks at the cost of MP.

Neptune + Golem: 3 time: Recover HP from Earth attacks at the cost of MP.

Neptune + Cockatrice: 3 time. Recover HP from Stone attacks at the cost of MP.

Neptune + Manticore: 3 time. Recover HP from Poison attacks at the cost of MP.

Neptune + Griffin: 3 time. Recover HP from Wind attacks at the cost of MP.

Neptune + Thunderbird: 3 time. Recover HP from Electric attacks at the cost of MP.

Neptune + Unicorn: 3 time. Recover HP from Light attacks at the cost of MP.

Neptune + Black Dog: 3 time. Recover HP from Dark attacks at the cost of MP.

Saturn + Salamander: 4 shot: Summons a bat that spits fire when you attack. Useful for taking out foes at a distance.

Saturn + Serpent: 4 attack. Summons a ghost that beats the hell out of a nearby enemy.

Saturn + Mandragora: 4 shot. Summons an owl that tosses rocks.

Saturn + Golem: 4 attack. Summons a large hawk that divebombs any enemy in its path.

Saturn + Cockatrice: 6 shot. It spits rocks when you attack that can Stone.

Saturn + Manticore: 8 attack. Summons a ghast familiar. Quite slow to attack, it does heavy damage.

Saturn + Griffin: 8 shot. Summons a wind sprite that acts similar to the bat but in this case the shots home in on their targets a little.

Saturn + Thunderbird: 16 attack. Summons a crow flowing with electricity. Its attack power is quite high.

Saturn + Unicorn: 32 shot. Summons a cherub that attacks with a bow whenever you do.

Saturn + Black Dog: 4 shot. Summons an imp that absorbs attack power when you hold down the attack bottom, then release it to fire a beam. This attack would be more useful if you could move the imp around whenever he's attacking.

Uranus + Serpent: 120 use. Summons a Serpent that circulates rocks around the screen and can freeze enemies.

Uranus + Mandragora: 100 use. Summons a Mandragora that releases energy near itself.

Uranus + Golem: 100 use. A Golem appears at the bottom of the screen and summons rocks.

Uranus + Cockatrice: 200 use. Summons a Cockatrice that brings a barrage of rocks with it. Does good damage.

Uranus + Manticore: 80 use. Summons a Manticore that rains poison on the screen.

Uranus + Griffin: 100 use. Summons a Griffin that throws wind blades.

Uranus + Thunderbird: 200 use. Summons a Thunderbird that rains thunder bolts on all enemies on the screen.

Uranus + Unicorn: 100 use. Summons a Unicorn that restores your HP.

Uranus + Black Dog: 100 use. Summons a Black Dog that damages enemies. The damage delt will restore your HP.

Pluto + Salamander: 4 time. Depending on what sub-weapon you have with you determines what effect this combo does.

Pluto + Serpent: 4 time. Throws 2 sub-weapons in one use.

Pluto + Mandragora: 4 time. Increases the amount of EXP gained from enemies by 20%.

Pluto + Golem: 8 time. This combo creates a replica of Nathan that mimics everything he does.

Pluto + Cockatrice: 6 time. Increases Defense.

Pluto + Manticore: 5 use. Sub-weapons use MP instead of Hearts.

Pluto + Griffin: 4 time. Increases walking and running speed.

Pluto + Thunderbird: 4 time. Similar to the Cackatrice combo, except this affects Strength.

Pluto + Unicorn: 20 time. Use it to get through areas with the foes.

Pluto + Black Dog: 5 time. Instead of a whip, you attack by throwing bones.

 

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