Classic EQ
- Faydwer Antonica and Odus where the main Continents.
- Level cap was 50
- Erudites can play Shadow Knights
- East Commons was the shit
Everquest: Ruins of Kunark
- Kunark was added
- Epic Weapons
- Level cap was raised to 60.
- Iksar's became a playable race
Everquest: The Scars of Velious
- Velious was added
- Plane of Hate and Fear revamp
- End period for "Classic" Everquest
Everquest: The Shadows of Luclin
- New Playable race The Vah shir
- New continent Luclin
- New class Beastlord
- The Bazaar
- Alternate Advancement Added (AA's)
Everquest: The Planes of Power
- Plane of Knowledge added
- New large Planes area added off the Plane of Knowledge
- Tons of new raid zones
- Level Cap increased to 65
Everquest: The Legacy of Ykesha
- New Playable Race, Frogloks
- More Bank Space
- Able to dye your armor
- New Armor Slot: Charm
- New Mount added Drogmors
- New Server added, Stromm
- Zone Maps
- New Area
- Tools to Manage your guild better
Everquest: Lost Dungeons of Norrath
- Can start an LDoN when you're in a group with 3 or more people. (No one does them anymore, but in my opinion they are the coolest and funnest things ever.)
- Adventure Leader boards added
- Indoor SoW from Adventure Points and a bunch of other spells
Everquest: The Gates of Discord
- New Continent to explore
- New Class added. The Berserker.
- Leadership Experience
- First Fabled Event
- Tribute System
Everquest: Omens of War
- Level cap raised to 70
- Epic Weapons 2.0
- Guild Tribute System
- Large new area added
- Extra Spell Slot (With an AA)
- Veteran Rewards Introduced
- Some server merges take place
- Wall of Slaughter & Citadel of Anguish
Everquest: Dragons of Norrath
- Zone Revamps
- New Barter System in the Bazaar
- Potion Belt, and Bandolier added
- Guild Lobby and Guild Hall
- Cultural Armor
- "Intelligent" Items
- Massive amounts of server merges
- Radiant and Ebon Crystals added
- Nektulos Forest Revamped
- DoN missions and camps
Everquest: Depths of Darkhollow
- Monster Missions
- Spirit Shrouds
- Evolving Items
- Large area near Nektulos Forest added
Everquest: Prophecy of Ro
- More Bank space
Everquest: The Serpents Spine
- New playable race Drakkin
- Level cap increased to 75
- New city Cresent Reach
- All new zones added for levels 1-75
Everquest: The Buried Sea
- New inventory slot Energian Items
- New Continent/Area Katta Castrum
- Katta Missions added, Alternate Currency added and Orum added
Everquest: The Secrets of Faydwer
- Level cap increased to 80
- Legends of Norrath Added
- New zones/Area
- Heroic Stats
- Defiant Armor
- Loping Planes and Dragonscale Hills (Popular zones)
Everquest: Seeds of Destruction
- Merc's added (Best addition ever)
- Level cap increased to 85
- The Void added (New area)
- No longer drop gear when you die
Everquest: Underfoot
- Added extended target window
- This expansion also added Achievements /ach to access
- Focus Target Window
Everquest: House of Thule
- Level Increased to 90
- Housing System & Guild Housing added
- Inventory size increased
Everquest: Veil of Alaris
- Level cap increased to 95
- Hotbar size increased to 12 buttons per page
- Added a feature which lets you click on items directly from bags
- Parcel vendors were added which let you send in game items to other players
- Many different decorations for housing & guild housing
Everquest: Rain of Fear
- Level cap increased to 100
- Hunter Achievements added
- Collections & Collectibles added
- Autonomous Bazaar Trader Mode (Offline Trader)
- Able to purchase items from The Bazaar & have them parceled to you
- Gear specifically tells you what classes it's designed for
Everquest: Call of the Forsaken
- Mercenary AA system
- Heroic Adventures added - similar to LDoNs
- 2 more Shared Bank Slots Available
- Hero's Forge Armor Sets added
- Hero's Fortitude/Resolution & other AAs added for completing an expansion's progression
Everquest: The Darkened Sea
- Level cap increase to 105
- Mount Key Ring
- Progression is required for almost the entire expansion
Everquest: The Broken Mirror
- Raids that scale with your level (PoHate & PoFear)
- Illusion Key Ring
- Dichotomic Abilities which get better as you complete the expansion's progression
Everquest: Empires of Kunark
- Tradeskill were increased from 300 - 350
- Familiar Key Ring
- A buttload of New AAs were added including many Focus AAs