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Ranger OoW Spells (Muramite Runes)

           These are the Omens of War Spells for Rangers which you will receive by turning in Muramite Runes to Karsor the Mad located in Dranik's Scar. Each time you hand him a specific Muramite Rune he'll return to you a spell for that level. If you already have all the spells scirbed for that level he won't give you any spells and will just give you back your Spell Rune.

           On this page each Ranger OoW spell is listed as well as what the spell does. If you'd like to return to my OoW Spell Rune Guide then follow that link to head on back there.

 

 

Minor Muramite Rune (Level 66 Spells)

Displace Summoned

Classes: RNG/66
Skill: Evocation
Mana: 300
Target: Summoned
Range: 200'
Resist: Magic -50
Reflectable: Yes
Trigger Spell DS: Yes
Focusable: Yes
Casting: 0.5s, Recast: 30s, Rest: 1.5s
1: Decrease Current HP by 956
A burst of holy light that causes between #1 and @1 damage to a summoned target.

 

Shield of Briar

Classes: RNG/66
Skill: Abjuration
Mana: 155
Target: Single
Range: 100'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 3s, Recast: 1.5s, Rest: 1.5s
Duration: 15m+ (150 ticks), Dispelable: Yes
1: Increase Damage Shield by 32
Text: You are covered in a shield of briar thorns.
Surrounds your target in a shield of thorns that cause damage to anything that strikes them for %z.

 

Nature Veil

Classes: RNG/66
Skill: Abjuration
Mana: 250
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 6s, Recast: 1.5s, Rest: 1.5s
Duration: 15m+ (150 ticks), Dispelable: Yes
1: Add Defensive Proc: Nature's Veil Parry with 300% Rate Mod
Text: Your form shifts in and out of focus.
Cloaks you in a veil of nature, providing a chance for creatures attacking you to be less hateful towards you.

 

Lesser Muramite Rune (Level 67 Spells)

Locust Swarm

Classes: RNG/67
Skill: Conjuration
Mana: 504
Target: Single
Range: 250'
Resist: Magic -100
Reflectable: Yes
Trigger Spell DS: Yes
Stacking: Locust Swarm 1
Focusable: Yes
Casting: 3s, Recast: 1.5s, Rest: 1.5s
Duration: 60s+ (10 ticks), Dispelable: Yes
Hate Mod: -350
1: Decrease Current HP by 412 per tick
Text: You are engulfed in a swarm of locusts.
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 damage every 6 seconds for %z.

 

Guard of the Earth

Classes: RNG/67
Skill: Abjuration
Mana: 195
Target: Single
Range: 150'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 3.5s, Recast: 1.5s, Rest: 1.5s
Duration: 60m+ (600 ticks), Dispelable: Yes
2: Increase Damage Shield by 13
3: Increase AC by 49
Text: You are wrapped in the guard of the earth.
Focuses your target with the call of the Rathe, increasing their armor class, and causing damage to anything that strikes them for %z.

 

Sylvan Water

Classes: RNG/67
Skill: Alteration
Mana: 456
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 3s, Recast: 1.5s, Rest: 1.5s
1: Increase Current HP by 1165
Text: You are bathed in sylvan water.
Mends severe wounds, healing between #1 and @1 hit points.

 

Strength of the Hunter

Classes: RNG/67
Skill: Abjuration
Mana: 325
Target: Target Group, MGB: Yes
Range: 150', AE Range: 100'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 5s, Recast: 1.5s, Rest: 1.5s
Duration: 60m+ (600 ticks), Dispelable: Yes
1: Increase ATK by 75
2: Stacking: Block new spell if slot 4 is 'Max HP' and < 1155
4: Increase Max HP by 155
Text: You are filled with the strength of the hunter.
Blesses your target with the strength of the hunter, increasing their maximum hit points by #4 and attack rating by #1 for %z.

 

Muramite Rune (Level 68 Spells)

Hunter's Vigor

Classes: RNG/68
Skill: Alteration
Mana: 375
Target: Single
Range: 100'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 6s, Recast: 1.5s, Rest: 1.5s
Duration: 20.5m+ (205 ticks), Dispelable: Yes
1: Increase Current HP by 30 per tick
Text: You begin to regenerate.
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds.

 

Briarcoat

Classes: RNG/68
Skill: Abjuration
Mana: 305
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 2s, Recast: 1.5s, Rest: 1.5s
Duration: 3.3h+ (1950 ticks), Dispelable: Yes
2: Increase AC by 49
3: Increase Damage Shield by 8
Text: Your skin sprouts briar thorns.
Surrounds your body in a coat of blades that increases your armor class, as well as harming those that strike you for %z.

 

Frost Wind

Classes: RNG/68
Skill: Evocation
Mana: 369
Target: Single
Range: 200'
Resist: Cold
Reflectable: Yes
Trigger Spell DS: Yes
Focusable: Yes
Casting: 0.5s, Recast: 30s, Timer: 2, Rest: 1.5s
1: Decrease Current HP by 956
Text: You are encased in a frost wind.
Calls forth a frozen wind to encase your target in ice, doing @1 damage.

 

Tranquility of the Glade

Classes: RNG/68
Skill: Abjuration
Mana: 200
Restriction: Outdoors Only
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 2.5s, Recast: 3s, Rest: 1.5s
Duration: 42s+ (7 ticks), Dispelable: Yes
1: Decrease Social Radius to 15 up to level 70
Text: Your mind calms.
Cloaks your target in an aura of tranquility, making it much less likely for them to assist their friends in battle. This spell works on creatures up to level @1. This spell only works outdoors.

 

Greater Muramite Rune (Level 69 Spells)

Hearth Embers

Classes: RNG/69
Skill: Evocation
Mana: 275
Target: Single
Range: 200'
Resist: Fire
Reflectable: Yes
Trigger Spell DS: Yes
Focusable: Yes
Casting: 0.5s, Recast: 30s, Timer: 1, Rest: 1.5s
1: Decrease Current HP by 842
Text: Your skin ignites from hearth embers.
Ignites your target's skin, doing between #1 and @1 damage.

 

Howl of the Predator

Classes: RNG/69
Skill: Abjuration
Mana: 375
Target: Target Group, MGB: Yes
Range: 150', AE Range: 100'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 5s, Recast: 1.5s, Rest: 1.5s
Duration: 80m+ (800 ticks), Dispelable: Yes
2: Increase ATK by 90
9: Increase Chance to Double Attack by 3%
Text: You are filled with the spirit of the predator.
Summons the spirit of the predator to impart your group with an increased attack rating as well as increasing your chance to double attack for up to %z.

 

Nature's Denial

Classes: RNG/69
Skill: Alteration
Mana: 500
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 3.5s, Recast: 1.5s, Rest: 1.5s
Duration: 60m+ (600 ticks), Dispelable: Yes
1: Add Melee Proc: Nature's Denial Strike
Text: Nature's order strengthens your weapons.
Imparts your weapons with the power of nature for %z, allowing them a chance to strike summoned creatures for greater damage.

[6103/70] Nature's Denial Strike
Target: Summoned
Range: 100'
Resist: Magic -200
Reflectable: No
Focusable: Yes
Casting: 0s
2: Decrease Current HP by 220

 

Nature's Balance

Classes: RNG/69
Skill: Alteration
Mana: 100
Target: Single
Range: 200'
Resist: Unresistable
Reflectable: No
Focusable: Yes
Casting: 3s, Recast: 12s, Rest: 1.5s
1: Dispel Beneficial (95% Chance)
Text: You feel magic being torn from you.
Cancels magical enchantments affecting your target.

 

 

Glowing Muramite Rune (Level 70 Regular Spells)

Onyx Skin (Spell: Skin of the Bear)

Classes: RNG/70
Skill: Abjuration
Mana: 520
Target: Single
Range: 100'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 6s, Recast: 1.5s, Rest: 1.5s
Duration: 81m+ (810 ticks), Dispelable: Yes
1: Increase AC by 33
2: Increase Max HP by 540
3: Increase Current HP by 540
5: Increase Current HP by 6 per tick
Text: Your skin takes on an onyx hue.
Hardens the skin of your target, increasing their hit points, regeneration rate, and armor class for %z.

 

Ward of the Hunter

Classes: RNG/70
Skill: Abjuration
Mana: 450
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 6s, Recast: 1.5s, Rest: 1.5s
Duration: 2.5h+ (1500 ticks), Dispelable: Yes
1: Increase Damage Shield by 45
2: Increase ATK by 170
3: Increase AC by 49
4: Increase Max HP by 165
5: Stacking: Block new spell if slot 4 is 'Max HP' and < 2165
6: Stacking: Block new spell if slot 1 is 'Damage Shield' and < 2045
7: Stacking: Block new spell if slot 3 is 'AC' and < 2150
8: Stacking: Block new spell if slot 2 is 'ATK' and < 2170
9: Increase Chance to Double Attack by 3%
Text: Your body glows green momentarily.
Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for %z.

 

Call of Lightning

Classes: RNG/70
Skill: Alteration
Mana: 300
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 3.5s, Recast: 1.5s, Rest: 1.5s
Duration: 60m+ (600 ticks), Dispelable: Yes
1: Add Melee Proc: Call of Lightning Strike
Text: Your weapons crackle with electrical energy.
Imparts your weapons with the power of the storm for %z, allowing them a chance to strike with the fury of thunder.

[6104/70] Call of Lightning Strike
Target: Single
Range: 100'
Resist: Magic -150
Reflectable: No
Focusable: Yes
Casting: 0s
2: Decrease Current HP by 195

 

Ancient Muramite Rune (Level 70 Ancient Spells)

Ancient: North Wind

Classes: RNG/70
Skill: Evocation
Mana: 392
Target: Single
Range: 200'
Resist: Cold
Reflectable: Yes
Trigger Spell DS: Yes
Focusable: Yes
Casting: 0.5s, Recast: 30s, Timer: 3, Rest: 1.5s
1: Decrease Current HP by 1032
Text: Your skin freezes with the northern wind.
Calls the wind of the north to freeze your target, causing @1 damage.

 

 

 

 

 

 

 

 

 

 

                               

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