Reikland Hills is a Chaos and Empire tier 4 scenario. This scenario is only able to be played in when "Reikland" is Contested. This is a King of the Hill and Domination scenario mixed. There are 3 Capturable objectives, only one or two can be captured at a time. The first team to reach 500 or the team with the highest points after 15 minutes wins.
Number of players: 18 v 18
Hold and Objective: 10 Points Per Tick
Kill an Enemy: 5 Points
Duration: 15 Minutes
Levels: 28 - 40
Things To Keep In Mind
- The First point that is always capturable is the Fallen Bridge.
- In order to capture a objective you need to interact with the flag and wait 30 seconds. Then it will become yours. Hold the flag for 3 to 4 minutes and it will become neutral again. At some point during this time another base will open up, and be capturable. The order is completely random.
- The Fallen Bridge is open to attack from all angles, where as the Mill and Factory have the main path that leads to them then a alternate path that is used for flanking.
- Watch yourself when the SC first starts and you're heading towards the flag in the center. The drop off the bridge is a doosy.
This scenario is rather similar to The Battle For Praag with strategies. It's important that you rush to the flag at the beginning and capture and hold it.
Start of The Match (Capture): Rush to the neutral flag (The Fallen Bridge) capture it and hold it. If you're successful then hold this base and kill the enemies that try to take it back from you. It's good to have one Scout at each of the two other bases, that is ready to grab that once they become capturable.
Start of The Match (Failure to Capture): Rush to the neutral flag (The Fallen Bridge), If you fail to capture it, kill the enemies at this flag and attempt to put it in your control. If you can't then be ready to grab the next base and HOLD IT. If you successfully do that, then what you'll want to do next is send 1 person to each of the bases that aren't yours. When they become capturable have that person capture them.
Tanks: Rush the central objective and huddle around the flag. Use knock backs on anyone from the opposing team that gets close.
Melee DPS: Same as tanks, attack anyone that gets close to the central flag. If you see a healer or squishy ranged dps away from the flag low on health rush over and assist killing him.
Ranged DPS: Pick off the healers and squishy ranged DPS like Bright Wizards and Sorcerers
Healers: Heal people closest to the flag, yourself, other healers then the retards that are... Well... Being retarded.
This scenario usually results in capping the central objective and pushing the enemy team back to their spawn. Once that happens the opposing team just sits here and farms them. Usually if you lose the middle objective for any reason a straggler will go back and recap it.
Estimated XP Per (Loss): 7265xp
Estimated Renown Per (Loss): 721
Estimated XP Per (Win): 14859xp
Estimated Renown Per (Win): 1101
Rank 125, 150, 175, 200 Fragments, Curios, Gold Dust and Containers
Level 35-40 Greens
Annihilator Set Gear