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Destruction Leveling Guide

Introduction

Contents:

Greenskin Introduction
Greenskin Prologue
Greenskin Chapter 1


Greenskin Chapter 2
Greenskin Chapter 3
Dark Elf Chapter 3

Dark Elf Introduction
Dark Elf Prologue
Dark Elf Chapter 1
Dark Elf Chapter 2
Dark Elf Chapter 3
Greenskin Chapter 3

Chaos Introduction
Chaos Prologue
Chaos Chapter 1
Chaos Chapter 2
Chaos Chapter 3
Greenskin Chapter 3

Intermission & After
Greenskin Chapter 4
Greenskin Chapter 5
Greenskin Chapter 6
Chaos Chapter 5
Chaos Chapter 6
Chaos Chapter 7
Chaos Chapter 8
Greenskin Chapter 7
Greenskin Chapter 8
Greenskin Chapter 9
Greenskin Chapter 10
Greenskin Chapter 11
Chaos Chapter 10
Chaos Chapter 11
Chaos Chapter 12
Chaos Chapter 13
Chaos Chapter 14
Dark Elf Chapter 12
Dark Elf Chapter 13
Dark Elf Chapter 14
Dark Elf Chapter 15
Dark Elf Chapter 16
Greenskin Chapter 15
Greenskin Chapter 16
Greenskin Chapter 20
Greenskin Chapter 21
Greenskin Chapter 22
Chaos Chapter 15
Chaos Chapter 16

Introduction

Don't panic since you don't see pictures or my usual format. It's Warhammer Online! Every quest has a red circle on the map that tells you where to go and what to do for it. But of course there are always those hard and annoying quests that just don't make sense. Those quests I go into great detail to explain and make sure that you can complete them with much ease.

 

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Greenskin Introduction
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Greenskin Prologue

[ ] Accept the quests

[ ] Do "Two can play at Dat" after you do it, turn it in and accept the followup

[ ] Do "Stunties is fer Smashin"

[ ] Do "Sumfink in dat Water" after you do it, turn it in and accept the followup

[ ] Do "Pile it Up!" then turn it in

[ ] Turn in "Stunties is fer Smashin" and accept the followup

[ ] Do "Save the Choppas" after you do it, turn it in and accept the followup

[ ] Do "Crazy Gits" and turn it in

[ ] Accept "Lob it Good!" and "Harnessing a Vision"

[ ] Accept "Spotling" and do "Spotling"

[ ] Do "Harnessing A Vision"

[ ] Do "Lob it Good!" and accept the followup

[ ] Launch yourself via the rock lobbers in the area and accept "Stunties is fer Stuffin"

 

Greenskin Chapter 1

[ ] Do "Stunties is fer Stuffin" and turn it in, accept the followups

[ ] Kill the Runewarder for "A Head Apart"

[ ] Do "Cannon Smasha"

[ ] Do "Lob it Good!"

[ ] Do "Barge Stunties"

[ ] Turn in "Barge Stunties" and "Cannon Smasha"

[ ] Finish "A Head Apart" and turn it in

[ ] Turn in "Lob it Good!"

[ ] Return to Dregot and accept "Down in Da Slop"

[ ] Refresh "Down in Da Slop" at Blechgut

[ ] Do "Down in Da Slop" and refresh it at Blechgut

[ ] Return to Dregot and turn it in

[ ] From Dregot head west to Snout's Pens

[ ] Refresh "Stunties is fer Bashin'"

[ ] Do "Stunties is fer Bashin" then turn it in. Accept all quests in the area.

[ ] Do "Show Dem Wot's Wot" , "Carrot and Stick" , "Wolves is Da Best"

[ ] Turn in all 3 quests and Accept "Boars is da Best"

[ ] Do "Boars is da Best" and turn it in.

[ ] Do "Gettin' Underfoot" turn it in and accept the followup

[ ] Do "Stunties an' their Beards"

[ ] Max Chapter 1 Influence, collect rewards and the quest

[ ] Head to Da War Maker and turn in "Stunties an' their Beards"

 

Greenskin Chapter 2

[ ] Set Rally Point here

[ ] Accept all of the quests and do "Goblin Grab". When finished turn it in

[ ] Do "Timber". Accept the followup

[ ] Do "Timber" and return to Da War Maker and turn it in.

[ ] Do "Skulls and Sorcery"

[ ] Do "The Lobber Road"

[ ] Use your War Map and return to town.

[ ] Turn in "Skulls and Sorcery"

[ ] Head to Da Gobbo Camp and turn in "Skulls and Sorcery"

[ ] Head west to Broggah and turn in "The Lobber Road"

[ ] Do "Skulls and Sorcery"

[ ] Do "Da Best Wood"

[ ] Max Greenskin Chapter 2 Influence

[ ] Turn in "Da Best Wood"

[ ] Turn in "Skulls and Sorcery"

[ ] Head Northwest to Komar and turn in "The Lobber Road"

 

Greenskin Chapter 3

[ ] Set Rally Point

[ ] Turn in "Thievin' Gobbo" and accept the followup

[ ] Do "Stupid Dead Stunties"

[ ] Do "Mork of Gork?"

[ ] Do "Smashin' Heads" and accept the followup

[ ] Do "Smashin' Heads"

[ ] Do "Da Lesson"

[ ] Do "Bait an' Bash"

[ ] Do "No one says no to Grumlok"

[ ] Return to town and turn in all of your quests and accept the followup

[ ] Do "Mork or Gork?"

[ ] Do "Thievin' Gobbo"

[ ] Turn in "Rite of Passage" and accept the followup

[ ] Return to town and turn in your quests

[ ] Head north and turn in "Off to War" Also accept "Broketoof Breakin' " and "A Winding Path" From Screeb. Also accept "Butchers and Lambs" from Zogslag Bonebreaker and "A Special Kind of Choppa" and "Humies is fer Bashin' Too" from Splitsnout.

[ ] Fly to Nordland and turn in "A Winding Path" and "Humies is fer Bashin Too".

[ ] Accept "Sudden Vision" from Creve Avdvare.. "Keeping Them Honest" from Sythlyn the Marked and "Bloodhorn Beckons" from Vilkynn.

[ ] Head North to Deaths Brink and turn in "Sudden Vision"

[ ] Fly back to Mount Bloodhorn and turn in "Bloodhorn Beckons"

[ ] Fly to the Blighted Isle and do "Keeping them Honest"

[ ] Turn in "Butchers and Lambs" and "A Special Kind of Choppa". Also accept "Blood in the Water"

[ ] Head to Poisonblade Heath and turn in "Blood in the Water"

 

Dark Elf Chapter 3 (Greenskin Version)

[ ] Accept all of the quests

[ ] Do "Deathbringer"

[ ] Do "Slipping the Skin"

[ ] Do "Innocence Challenged"

[ ] Do "Murderous Devotion"

[ ] Complete "Innocence Challenege" and refresh it

[ ] Complete "Murderous Devotion"

[ ] Turn in "Murderous Devotion"

[ ] Return to town and refresh your quest

[ ] Do "Slipping the Skin" and then turn it in

[ ] Head southwest to Beastmaster Khelrith (He's located on the boat) Accept his quest

[ ] Do "Due Recognition"

[ ] Do "Proper Servants"

[ ] Return to Beastmaster Khelrith and refresh your quest

[ ] Head back to Poisonblade Heath and refresh "Due Recognition"

[ ] Do "Proper Servants"

[ ] Turn in "Proper Servants"

[ ] Refresh "Due Recognition"

[ ] Do "Due Recognition" (x2)

[ ] Refresh "Due Recognition"

[ ] Do "Due Recognition"

[ ] Head to Malagurn's Charge and turn in "Deathbringer"

[ ] Use your Battlemap to return to Greenskin Chapter 3

Once you're done this please skip to Intermission in the guide.

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Dark Elf Introduction
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Dark Elf Prologue

[ ] Grab the quests, Do "Tomes of Knowledge" and refresh it. Then do it again.

[ ] Do "Blood Fued", then refresh it.

[ ] Do "Joys of War"

[ ] Turn in "Joys of War" and accept "Lingering Darkness"

[ ] Do "Lingering Darkness"

[ ] Turn in "Lingering Darkness" and accept the other two quests

[ ] Head Southeast to Overserr Rathus and accept his quest

[ ] Do "Fallen Kin"

[ ] Do "For Amusement's Sake" then turn it in

 

Dark Elf Chapter 1

[ ] Do "Dance of Khaine"

[ ] Head east to Isha's Garden and accept all of the quests. Also set your Rally Point here

[ ] Do "Birds of a Feather"

[ ] Do "Guile's Strength"

[ ] Do "Pages of Power"

[ ] Do "Use of Allies" then turn it in

[ ] Do "Lionbane"

[ ] Do "Halls of Aenarion"

[ ] Return to town and refresh your quests

[ ] Head north to Black Ark Landing and refresh your quest, then return to Isha's Garden and turn in "Lucrative Intrique"

[ ] Max your Influence and collect the rewards

[ ] Do "Leading The Way"

[ ] Do "Maughann's Challenge" and then turn it in

[ ] Head south to Akrana's Storm and turn in "Leading The Way" and "Competent Scion"

 

Dark Elf Chapter 2

[ ] Set Rally Point

[ ] Accept all of the quests

[ ] Do "Nimosar's Fall"

[ ] Do "Hated Kin"

[ ] Do "Dark Ambition"

[ ] Return to town and turn in all of your quests and grab the followups.

[ ] Do "Dark Ambition" (Only the half that requires you to kill Ilsaeth Burningmere)

[ ] Refresh "Legend and Infamy"

[ ] Do "Prize of War"

[ ] Do "Must Have"

[ ] Do "Need to Know"

[ ] Do "Nimosar's Fall"

[ ] Do "Hated Kin"

[ ] Do "Dark Ambition"

[ ] Return to town and refresh your quests. (Don't forget to examine your Magical Scroll)

[ ] Do "Legend and Infamy" (Pike the Heads Too)

[ ] Refresh "Must Have"

[ ] Do "Prize of War"

[ ] Do "Must Have"

[ ] Do "Need to Know"

[ ] Refresh "Prize of War" and do the followup

[ ] Refresh "Prize of War"

[ ] Turn in "Must Have" and accept the followup

[ ] Do "Must Have"

[ ] Turn in "Must Have", accept the followup and kill the Skeleton. Turn in your quest

[ ] Return to town and refresh your quest

[ ] Do "Legend and Infamy" (Refresh your quest with the Whitewrath Crest in your inventory)

[ ] Max Your Influence

[ ] Return to town and accept "Competent Retainer"

[ ] Do "Competent Retainer"

[ ] Head south to Poisonblade Heath

 

Dark Elf Chapter 3

[ ] Turn in your quests and accept all of the quests

[ ] Do "Deathbringer"

[ ] Do "Slipping the Skin"

[ ] Do "Innocence Challenged"

[ ] Do "Murderous Devotion"

[ ] Complete "Innocence Challenege" and refresh it

[ ] Complete "Murderous Devotion"

[ ] Turn in "Murderous Devotion"

[ ] Return to town and refresh your quest

[ ] Do "Slipping the Skin" and then turn it in

[ ] Head southwest to Beastmaster Khelrith (He's located on the boat) Accept his quest

[ ] Do "Due Recognition"

[ ] Do "Proper Servants"

[ ] Return to Beastmaster Khelrith and refresh your quest

[ ] Head back to Poisonblade Heath and refresh "Due Recognition"

[ ] Do "Proper Servants"

[ ] Turn in "Proper Servants"

[ ] Refresh "Due Recognition"

[ ] Do "Due Recognition" (x2)

[ ] Refresh "Due Recognition"

[ ] Do "Due Recognition"

[ ] Head to Malagurn's Charge and turn in "Deathbringer"

[ ] Use your Battlemap to return to Poisonblade Heath

[ ] Head to the Warcamp to the southeast and fly to Mount Bloodhorn

[ ] Accept "Broketoof Breakin' " and "A Winding Path" From Screeb. Also accept "Butchers and Lambs" from Zogslag Bonebreaker and "A Special Kind of Choppa" and "Humies is fer Bashin' Too" from Splitsnout.

[ ] Fly to Nordland and turn in "A Winding Path" and "Humies is fer Bashin Too".

[ ] Accept "Sudden Vision" from Creve Avdvare.. "Keeping Them Honest" from Sythlyn the Marked and "Bloodhorn Beckons" from Vilkynn.

[ ] Head North to Deaths Brink and turn in "Sudden Vision"

[ ] Fly back to Mount Bloodhorn and turn in "Bloodhorn Beckons"

[ ] Fly to the Blighted Isle and do "Keeping them Honest"

[ ] Turn in "Butchers and Lambs" and "A Special Kind of Choppa".

[ ] Fly back to Mount Bloodhorn and head south to Komar, the Greenskin Chapter 3.

 

Greenskin Chapter 3 (Dark Elf Version)

[ ] Set Rally Point

[ ] Turn in "Thievin' Gobbo" and accept the followup

[ ] Do "Stupid Dead Stunties"

[ ] Do "Mork of Gork?"

[ ] Do "Smashin' Heads" and accept the followup

[ ] Do "Smashin' Heads"

[ ] Do "Da Lesson"

[ ] Do "Bait an' Bash"

[ ] Do "No one says no to Grumlok"

[ ] Return to town and turn in all of your quests and accept the followup

[ ] Do "Mork or Gork?"

[ ] Do "Thievin' Gobbo"

[ ] Turn in "Rite of Passage" and accept the followup

[ ] Return to town and turn in your quests

[ ] Head north to the Warcamp and turn in "Off to War"
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Chaos Introduction
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Chaos Prologue

[ ] Accept All quests

[ ] Do "Of Carnage and Conquest"

[ ] Refresh "Of Carnage and Conquest"

[ ] Do "Of Carnage and Conquest"

[ ] Do "Dark Fate"

[ ] Do "To Conquer"

[ ] In the crypt accept "Wicked Things" from Vorque

[ ] Do "Wicked Things" and turn it in

[ ] Turn in "To Conquer"

[ ] Do the followup "Daemonic Strength"

[ ] Turn in "Daemonic Strength" and accept "The Heart of Battle"

[ ] Do "The Heart of Battle"

[ ] Return to town and turn in "The Heart of Battle" and accept the followup

[ ] Do "The Will of Change"

[ ] Turn in "The Will of Change"

[ ] Accept All followups in town

[ ] Set Rally Point here

 

Chaos Chapter 1

[ ] Do "Destruction

[ ] Do "Pillaging"

[ ] Do "The Soulreaper"

[ ] Do "Merciful Strength"

[ ] Do "The Heart of Battle"

[ ] Turn in Sinister Allies

[ ] Return to town and refresh your quests

[ ] Do "None Shall Escape Us"

[ ] Do "The True Test"

[ ] Do "Promise of Power"

[ ] Max Influence

[ ] Return to town and refresh your quest and collect Influence rewards

[ ] Do "Show of Power"

[ ] Return to town and turn in your quest

[ ] Head to Sorcerer's Axiom and turn in "None Shall Escape Us"

 

Chaos Chapter 2

[ ] Do "Foul Works" , "The March" and "Marked"

[ ] Return to town and refresh your quests. (Don't forget the doll in your inventory for "Marked")

[ ] Turn in "Nowhere to Hide" accept the followup

[ ] Do "Nowhere to Hide"

[ ] Turn in "Foul Works"

[ ] Do "The Dark One" and refresh your quest

[ ] Do "Deadly Task"

[ ] Do "The Dark One

[ ] Do "Foul Works"

[ ] Return to town and refresh your quest supply

[ ] Turn in "The Eager"

[ ] Do "The Eager"

[ ] Do "Desecration"

[ ] Refresh "Worthy of Battle"

[ ] Do "Worth of Battle"

[ ] Die to Return to town

[ ] Max your influence and collect the rewards

[ ] Head to Deathsbrink and turn in "Desecration" , "Marked" and "Worthy of Battle"

 

Chaos Chapter 3

[ ] Accept all of the quests and set your rally point here. Also free Werner before you leave town

[ ] Do "Cries of Doom"

[ ] Do "Brayr the Scarred"

[ ] Do "A Norse Bargain"

[ ] Do "Marked"

[ ] Return to town and refresh your quest, also turn in your quest at the Warcamp. Also at the warcamp accept "Bloodhorn Beckons" from Vilkynn, "Keeping Them Honest" frm Sythlyn the Marked and "Craving Succor" from Creve Avdvare

[ ] Do "A Sampling of Sorrow"

[ ] Return to town and turn in your quest

[ ] Fly to Mount Bloodhorn and turn in "Bloodhorn Beckons"

[ ] Also accept "Fight Dem over Dere" , "Broketoof Breakin" and "A Winding Path" from Screeb. Also accept "Butchers and Lambs" from Zogslag Bonebreaker, "Humies is fer Bashin' Too" and "A Special kind of Choppa" from Splitsnout.

[ ] Fly to Nordland and turn in your two quests

[ ] Fly to Blighted Isle and do "Keeping Them Honest" , and turn in your two quests.

[ ] Fly back to Mount Bloodhorn and head south to Komar. Turn in your quest.

 

Greenskin Chapter 3 (Chaos Version)

[ ] Set Rally Point

[ ] Turn in "Thievin' Gobbo" and accept the followup

[ ] Do "Stupid Dead Stunties"

[ ] Do "Mork of Gork?"

[ ] Do "Smashin' Heads" and accept the followup

[ ] Do "Smashin' Heads"

[ ] Do "Da Lesson"

[ ] Do "Bait an' Bash"

[ ] Do "No one says no to Grumlok"

[ ] Return to town and turn in all of your quests and accept the followup

[ ] Do "Mork or Gork?"

[ ] Do "Thievin' Gobbo"

[ ] Turn in "Rite of Passage" and accept the followup

[ ] Return to town and turn in your quests

[ ] Head north and turn in "Off to War"

____________________

Intermission
____________________

[ ] Do "Rite of Passage".

[ ] When you come out in Ekrund turn in all of your quests and accept all of the new ones.

 

Greenskin Chapter 4

[ ] Accept all of the quests in town

[ ] Exit town and head south to Snorrison's Tomb. Inside do "Da All Powerful" and the first half of "Breakin' Teef".

[ ] Once Snorrison is dead exit the tomb and head further south to Goldfist's Tomb. Enter the tomb and finish "Breakin' Teef".

[ ] Exit the tomb and head south.

[ ] Do "Dinner Time"

[ ] Do "Wolf Rider"

[ ] Head further southwest to Smig (68.14, 80.49) He's hiding in a bush, interact with the bush and accept Smig's quest. Do his quest "Smig's Hideout".

[ ] Do "Where's Da Wotnot?"

[ ] Return to town and refresh your quests.

[ ] Do "Where's Da Wotnot"

[ ] Do "Breakin' Teef"

[ ] Do "Obstacles"

[ ] Refresh "Da All Powerful"

[ ] Do "Da All Powerful"

[ ] Return to town and turn in all of your quests. From town head south to Barak Varr.

 

Greenskin Chapter 5

[ ] Once in Barak Varr head to Nogaz's Boyz

[ ] Set your Rally point here and accept all of the quests. (Ignore Grobbit's Errand)

[ ] Do "Da War Goes On" and "Nogaz is Crazy"

[ ] Return to town and refresh your quests

[ ] Follow the Goblin for "Nogaz is Crazy" and do it. Afterword return to town and turn in your quest.

[ ] Do "Metal Hide"

[ ] Return to town and turn in "Metal Hide", then head south and do "Da War Goes On"

[ ] Refresh "Da War Goes On" and head south to Brakka

[ ] Refresh "Seeing Green and then do "Seeing Green"

[ ] Do "Da War Goes On"

[ ] Head south to Shaman Thrizzle and refresh "Seeing Green"

[ ] Head south into Marshes of Madness

 

Greenskin Chapter 6

[ ] Head into Bonerender's Bash and turn in your quests. Accept all the quests and set your Rally Point here.

[ ] Do "Death in the Fen"

[ ] In this area you'll also find a dead giant and when you inspect his body you'll receive a bone that gives a quest. The quest can be turned in, in town.

[ ] Do "Confirmed Kills" and "Headstrong"

[ ] Return to town and refresh your quest.

[ ] Do "Zlog Wants to Waaagh"

[ ] Do "Rot 'Em!" and turn it in at the Warcamp

[ ] Do "Confirmed Kills"

[ ] Refresh "Dead Fings" then return to town.

[ ] Refresh your quests in town and do "Shroomin" and "Zlog Wants to Waaagh"

[ ] Return to town and turn in your quests, then head to the Warcamp and fly to Ostland. Once in Ostland head southwest to Chaos Chapter 5.

 

Chaos Chapter 5

[ ] Once you reach Ferlangen accept all of the quests.

[ ] Head east to Gebauer Crypt and do "Break on Through". When you're done exit the crypt and head northeast to "Man or Beast?".

[ ] Do "Man or Beast?"

[ ] Do "Chosen" (Don't forget to use the Sceptre near the Altar of the Sceptre at (17, 21) to complete your quest.) Accept the followup.

[ ] Do "Great Tribes"

[ ] Do "An Example to Follow"

[ ] Return to town and refresh your quests

[ ] Do "The Great Sin" (Plaque needed for the quest is at 14, 27)

[ ] Do "Forest Foe". If you're having a hard time finding Ylis he paths clockwise around the perimeter. So path counter clockwise to find him.

[ ] Return to town and refresh your quests. (Ignore "The Great Sin" Followup)

[ ] Head North to Troll Country until you reach Felde.

 

Chaos Chapter 6

[ ] Do "Harvest Of Fear" (Collect the Blood Only)

[ ] Do "Words of Another"

[ ] Do "The Great Scheme"r and "Chosen"

[ ] Do The Corruption Within (In this area there will be a Signpost that will give you XP and a tome unlock)

[ ] Do "Setting the Trap" (Check the Sigmar Wayshrine for XP and a tome unlock)

[ ] Head towards town, but stop and do The Corruption Within in the RvR area

[ ] Return to town and finish both "The Corruption Within" and "Harvest of Fear" then refresh your quests

[ ] Do "Thrill of The Hunt" and "Chosen" (Don't forget to refresh "Chosen" with Bor's Eyeball)

[ ] Do "The Corruption Within"

[ ] Continue east and turn in "The Corruption Within"

[ ] Do "The Corruption Within" Followup

[ ] Do "The Corruption Within" Followup

[ ] Head east to "Chosen" and inspect the Krul'tor's Guarded Pelt. (45, 11) Kill Krul'tor when he spawns to finish your quest.

[ ] Afterword head east to Kournos' Encampment.

P.S. I didnt forget about "The Great Schemer" it gets turned in later when we backtrack to the Warcamp to fly someplace else.

 

Chaos Chapter 7

[ ] When you arrive in Kournos' Encampment turn in your quests and accept all of the new ones.

[ ] Do "Temptress" After the Griffon Courier is dead head south to the Sigmarite Missionary's corpse to refresh your quest.

[ ] Do "Temptress" Followup.

[ ] Return to town and turn in your quest.

[ ] Head north towards Troll Country, following the road. Stop at "What Lies Beyond" (60, 85). Accept the quest and do it.

[ ] Head further north to "To The Hunt!" and do it.

[ ] Do "Temptress" and accept the followup. Do the followup "Temptress"

[ ] Do "Dregs of Vengeance"

[ ] Do "A Time for Blood"

[ ] Do "Savoring Conquest"

[ ] Do "Hand of Glory" and use Kumari's Ritual in your inventory to refresh your quest.

[ ] Return to town and refresh your quests. (Turn in "A Time for Blood" last since the followup requires you to kill Kolti's Hound.)

[ ] Turn in and accept "A Time for Blood" do "A Time for Blood" then turn it in.

[ ] Head north to "Savoring Conquest" and refresh your quest.

[ ] Head further west towards Trovolek, following the road, but stop at the bridge that goes over the water. Kill the troll beneath the bridge for a tome unlock.

[ ] Continue west to Trovolek.

 

Chaos Chapter 8

[ ] Turn in your quests and accept all of the new ones (Accept "The Exalted One" last)

[ ] Do "The Exalted One"

[ ] Do "Bloodfeather"

[ ] Do "Hopeslayer"

[ ] Refresh "Dangerous Assumptions"

[ ] Do "Dangerous Assumptions" (Only the collection part)

[ ] Do "Strength of Arms"

[ ] Turn in "Dangerous Assumptions" at the Plaguewood Oak (46, 28) accept the followup and kill the Blighted Plaguebringer that spawns.

[ ] Do "Blighted Ambition", "Chosen" and "Dangerous Assumption" (Lursa's Monolith to complete the quest is at (51, 28) its near the Acid Burned Corpse for "Chosen"). Don't forget "Chosen"s Followup.

[ ] Do "A Cold Heart"

[ ] Return to town and turn in your quests, ignore the followups and head south to the Warcamp in Ostland.

[ ] At the warcamp turn in "The Great Schemer" then fly to Barak Varr.

[ ] In Barak Varr head south to Greenskin Chapter 7 Rotoof's Mugz.

 

Greenskin Chapter 7

[ ] Once you reach Rotoof's Mugz turn in your quest and accept all of the new quests. Set your Rally Point here.

[ ] Do "On Da Right Track"

[ ] Do "Anudda Way"

[ ] Return to town and refresh your quests

[ ] Do "Chaaarge!" and "On Da Right Track"

[ ] Do "Anudda Way"

[ ] Do "Fixin Da Boyz" and turn it in

[ ] Accept "Takin' Da Stunty Cave" from Craz Crueltusk in the Warcamp and return to town (Rotoof's Mugz) and turn in your quests

[ ] Head north to "Da Boyz Past Da Wall" and turn it in.

[ ] Accept all of the quests at this small camp and do "Da Betta Stuff"

[ ] Do "Stealin' Dose Shinies"

[ ] Do "Good Stunties is Dead Stunties"

[ ] Return to the small camp of orcs and turn in your quests.

[ ] Continue north along the main road to Khaz Kol Bar Cave. This cave will take you down to Greenskin Chapter 8.

 

Greenskin Chapter 8

[ ] When you arrive in the port of Barak Varr turn in your quests and accept all of the new ones. Also set your rally point here.

[ ] Do "Lead da way, Boss"

[ ] Do "Boss Huntin'" then return to town and refresh your quests

[ ] Do "Push Dem Back"

[ ] Do "Shiny Bitz"

[ ] Do "Bar Hoppin'"

[ ] Head to Quid the Ugly who is at (54, 21), accept his quest then open the barrel to complete his quest.

[ ] Do "Leavin' So Soon?" (refresh your quest at the Crate of Burn Rock)

[ ] Do "Leavin' So Soon?"s Followup

[ ] Do "Kill Dem All" Once you're done use Fjornssons orders in your inventory and refresh your quest.

[ ] Do "Kill Dem All" again.

[ ] Return to town and refresh your quests.

[ ] Head to Gnashfang and refresh your quests. If you're having trouble finding him, he's outside.

[ ] Do "Kill Dem All"

[ ] Do "Smith Smash"

[ ] When you're done both quests return to Gnashfang and refresh your quest. Start to run west towards Mobash's Place and do "Clearin' Da Way" on da way. <- yuk yuk yuk

[ ] Nogaz is located at (45, 11) for "Boss Huntin'", After you're done both "Boss Huntin'" and "Clearin' Da Way" continue to Mobash's Place.

 

Greenskin Chapter 9

[ ] When you arrive in town set your rally point and turn in/accept all of the quests.

[ ] Do "Bray for Waaagh!"

[ ] Do "Findin' Da Boyz"

[ ] Do "Cry Wolf"

[ ] Do "Raisin Da Banner"

[ ] Do "One Way or the Other"

[ ] Do "Eyesore"

[ ] Do "Slayer Slayer"

[ ] Once you're done both your quests return to town and refresh your quests.

[ ] Do "Endin' Da Feast"

[ ] Do "Raisin Da Banner" After you're finished turn in both of your quests

[ ] Do "Findin' Da Boyz" then return to town and turn in "Findin' Da Boyz

[ ] From town head north to Black Fire Pass.

 

Greenskin Chapter 10

[ ] Right when you come out on the otherside of Black Fire Pass you'll practically be in Moogz Brawl. Turn in your quest and accept all of the new ones.

[ ] Do "Dueling Orcs" and all 6 of its followups that are in town.

[ ] Afterword do "Orcy Vandalism" and "Squig Smash" Also while you're in Thardik, theres an anvil behind the northern most building (5, 56). Examine it for a tome unlock.

[ ] Do "Bash 'em Good"

[ ] Do "Kopta Krusha"

[ ] Do "Groundin Da Fliers"

[ ] Return to town and turn in all of your quests.

[ ] Do "Into the Badlands" and then continue into the Badlands.

 

Greenskin Chapter 11

[ ] Once you're in Badlands head south to Trug's Hut. Turn in your quest and accept any new ones. Set your Rally Point here.

[ ] Do "Dem Bones"

[ ] Do "Ghoulish Delight"

[ ] Do "Rebel Yell"

[ ] Do "Join Up or Else"

[ ] Return to town and refresh your quests, then head east to "Gotta Nosh!" and do it.

[ ] Do "Night of the Gobbo" and "Painting with Grulk" when you're done return to town and refresh your quest.

[ ] Exit town to the northwest and do "Toilin' fer trouble"

[ ] After you're done that head south of "Gobbo Finks" and the Revoltin Gobbos PQ to Noshes. Accept his quest "Shiny Stone" and do it. After word head back to "Gobbo Finks"

[ ] Do "Gobbo Finks"

[ ] Do "Night of Da Gobbo" and "Rebel Yell"

[ ] (Optional) If Gunbad to the north has a red circle around it then enter and turn in any quests you may have.

[ ] Return to town and turn in your quests. From town head east following the path back to Black Fire Pass.

[ ] Once you're in Black Fire Pass head northwest to Drok's Fist and set your Rally Point here. After you do that head north to the Warcamp in Black Fire Pass and fly to Talabecland. From the Chaos Warcamp head to Goblin's Head Coaching Inn.

 

Chaos Chapter 10

[ ] Once you reach town accept all of the quests.

[ ] Do "Dark Blessings" , "Inevitable Power" (Only the Daemonic Conquettes part) and "Breaking and Entering". The Riptide Wine can be found on the outskirts of town on top of the rocks.

[ ] Do "The Abhorrent Sigil"

[ ] Do "Inevitable Power"

[ ] Head northeast to "Message on the Winds" and refresh your quest at the shattered pot.

[ ] Kill Adrent Serpent's Fang when it spawns, and after it is dead refresh "Inevitable Power" at the crypts door.

[ ] Head northwest and do "Mourning Beauty". Accept the followup and kill the Knight of the Rose that spawns.

[ ] After the Knight is dead collect the Corpsetallow from behind the belltower in the cemetary. Refresh your quest then return to town.

[ ] Back in town refresh your supply of quests then head east to Heindrel Minken and refresh "The Orb and the Tome".

[ ] With new quest in hand head west and do "The Orb and the Tome" When you finish the quest return to Heindrel and refresh your quest.

[ ] Head northwest and do "The Orb and the Tome". When you're finished return to Heindrel and refresh your quest.

[ ] Suicide back to town and head south to "The Orb and the Tome". After you kill Karl Van Orst (He's the zombie) refresh your quest via the key in your inventory.

[ ] Return to town and turn in your quest. Then from town head northeast to Witches' Hollow.

 

Chaos Chapter 11

[ ] When you reach Witches' Hollow, turn in your quests and accept the new ones.

[ ] Do "Inevitable Power" and "Cold Hard Steel"

[ ] Do "Battlestained" and exmaine the harness you get after you kill Lanwin.

[ ] Do "Decadent Slaughter". After you kill the 8 Lounging bandits inspect a Mutilated Livestock to refresh "Decadent Slaughter".

[ ] Head southeast to Nordimer (11, 18). He is sitting by a tree, accept his quest "Sore Feet" then do it.

[ ] Do "Hammer of Doom"

[ ] Do "Servitude"

[ ] Do "Battlestained"

[ ] Return to town and refresh your quests

[ ] Head to the Warcamp and turn in "Battlestained"

[ ] Do "Inevitable Power" (The Belligerent Bandit is in the cave, he drops the letters to Rebekka to refresh your quest.)

[ ] Do "Servitude" and "Useless"

[ ] Turn in "Servitude" in the tower and ignore the followup.

[ ] From the tower head northeast to Volgen.

 

Chaos Chapter 12

[ ] Once you arrive in town accept all of the quests and turn in the ones you have.

[ ] Do "I Spy" (Tables at 49, 8)

[ ] Do "Forgivness Is Divine" (Refresh your quest with the scout report in your inventory.)

[ ] Do "Forgiveness Is Divine"

[ ] Do "Charming"

[ ] Do "Lady Luck"

[ ] Do "When it Rains" after you complete your quest, return to Volgen and refresh your quests.

[ ] Refresh "Charming" to the east.

[ ] Refresh "Charming" at Avara (38, 15) to the west.

[ ] Use the Altdorf Wine in your inventory to refresh your quest yet again.

[ ] Kill the Voracious Daemonette when she spawns to complete "Charming"

[ ] Return to town and refresh your quest.

[ ] Do "Head Above the Rest" (Pyromancer is at (45, 13) the pike is at (48, 10)

[ ] Head north through Talabecland and High Pass to Bloodmarr.

 

Chaos Chapter 13

[ ] Once you reach Bloodmarr turn in your quests and grab all of the new ones.

[ ] Do "Allure of Rage" when you're done return to town and refresh your quest

[ ] Do "Charger's Gaze"

[ ] Do "Half-men"

[ ] Do "Rate of Attrition"

[ ] Do "Inspiring Confidence" (The Skull Pile to refresh your quest is at (44, 35)

[ ] After refreshing the quest wait and kill Izakar when he spawns for his skull

[ ] Do "Inspiring Confidence"

[ ] Do "The Old Ways"

[ ] Head to the Pickled Dwarf (30, 34) and accept his quest. Turn it in immediatly after to complete it. Then return to town and refresh your quests.

[ ] From Bloodmarr head northeast to Jaggedspine Ridge.

 

Chaos Chapter 14

[ ] Once you arrive in Jaggedspine Ridge turn in your quest and accept all of the new ones.

[ ] Refresh "Revelation" at Alder Blacklore to the east.

[ ] Do "The Enemy You Know" and "Revelations"

[ ] Do "A Wasted Effort" (53, 33). Die to return to town and refresh your quests.

[ ] Do "All Stomped Out" (The pike you need is up the mountain to the west. Look for the big blue beacon.)

[ ] Do "Bloodforge"

[ ] Do "The Enemy You Know"

[ ] Do "Revelation" (52, 8 is the location of the body.)

[ ] Return to town and refresh your quests. Also head east and refresh "Revelations"

[ ] Do "Revelation" and refresh the quest at Malam Greyhand

[ ] Do "Revelation" and return to town. Turn in your quests and head to the nearest Warcamp. Fly to Isha's Fall in Avelorn and head to the Jade Coast.

 

Dark Elf Chapter 12

[ ] Once you arrive in Jade Coast accept all of the quests and set your Rally Point here.

[ ] Do "Tokens of Allegiance" when you're done return to town and refresh your quest.

[ ] Do "Tokens of Allegiance" Gunter Myer is at (5, 19) and Grungrim Steelbeard is at (10, 37)

[ ] Do "United Front" (kill Yroleth the Noxious then die to return to town, and head south to do the other half)

[ ] Do "The Perfect Lure" When you enter the red circle on the map use your Summon Shard to complete your quest and refresh it.

[ ] Do "The Perfect Lure". Car'fyen Dreamkeeper patrols the stairs in the area.

[ ] Do "Arcane Teacings" and use the Reconnaissance Report in your inventory to refresh your quest when you're done.

[ ] Do "Instrument of Vengeance" and "Fragile Light"

[ ] After you're done both quests head southwest to "Instrument of Vengeance" and refresh your quest at Kyonath Dreadstaff.

[ ] Do "Instrument of Vengeance" (35, 38) is the location of the altar that you need to refresh your quest at

[ ] Do "Instrument of Vengeance" and "Arcane Teachings". Turn in "Arcane Teachings" via the Saphery Ward Map in your inventory. (As for the Shimmering Font, it's at (13271, 55837).

[ ] Head to the Warcamp and turn in "United Front"

[ ] From the Warcamp head northeast to "Instrument of Vengeance" and refresh your quest.

[ ] Do "United Front"

[ ] Do "Instrument of Vengeance" on your way back to town. Back in town refresh your quest.

[ ] Do "Instrument of Vengeance" and "Fragile Light". When you're done return to town again and refresh your quest.

[ ] Do the followup "Instrument of Vengeance". Refresh your quest at Delianna's map in the tiny camp.

[ ] Do the followup "Instrument of Vengeance". When you're done return to town and turn in your quest. From town head south into Saphery and to Knife's Edge.

 

Dark Elf Chapter 13

[ ] Once you arrive in town turn in your quest and accept all of the new ones. Also set your rally point here.

[ ] Do "Burning Desire" and use Morion's Whistel once the Griffon Apprentice becomes secured.

[ ] Do "Those Who Serve"

[ ] Do "An Object of Power"

[ ] Do "The Inside Word" and accept the followup.

[ ] Do "Painstaking"

[ ] Do "Failed Negotiations"

[ ] Do "The Inside Word". Afterword return to town and refresh your quests.

[ ] Do "Burning Desire"

[ ] Do "An Object of Power" (Refresh your quest with Morena Kantor's Letter. Aensobar Cinderwing drops it.)

[ ] Do "Painstaking"

[ ] Do "Those Who Serve" (Refresh it at the Bloody Sun Brawler who walks around)

[ ] Suicide back to town and refresh your quests

[ ] Do "An Object of Power"

[ ] Do "Those Who Serve" and refresh your quest at the Raven Fanatic

[ ] Do "Those Who Serve"s followup

[ ] Return to town and refresh your quests.

[ ] Do "Painstaking" and return to Knife's Edge and turn it in.

[ ] From Knife's Edge head south to Kayaru's Advance.

 

Dark Elf Chapter 14

[ ] When you arrive in town accept all of the quests and turn in the one you have. Also set your Rally Point here.

[ ] Do "A Claim of Power" Refresh your quest by using the Hedgegrown Key.

[ ] Do "War on the Horizon" (The Ransacked Chest is at (6, 45) Refresh your quest at it.)

[ ] Do "War on the Horizon"

[ ] Do "The Windstep Codex" (Refresh your quest at the Amulet of Conveyance in your inventory.)

[ ] Do "Breaking the Balance"

[ ] Do "The Windstep Codex" (Don't forget to refresh your quest at the desk!)

[ ] Return to town and refresh your quests

[ ] Do "Breaking the Balance". Refresh your quest with the Edict of the White Tower in your inventory.

[ ] Head south and do "Breaking the Balance" use the Edict of the White Tower in your inventory again to refresh your quest.

[ ] Do "And Thus With Traitors" Arkaneth Turncoat is at (34, 60) to refresh your quest.

[ ] Do "And Thus With Traitors" followup.

[ ] Do "Breaking the Balance"

[ ] Do "A Claim to Power" (Refresh your quest at the Stream-Etched Stone (29, 33)

[ ] Do "A Claim to Power" afterword return to town and refresh your quests.

[ ] Do "Breaking the Balance" and use the Conclave Map from your inventory.

[ ] Do "Breaking the Balance"

[ ] Do "War on the Horizon"

[ ] Do "And Thus With Traitors" (You have to kill Arkaneth Turncoat)

[ ] Return to town and turn in your quests. Head south into Caledor and to the Dark Elf Chapter 15 town Crimson Scar.

 

Dark Elf Chapter 15

[ ] Once you arrive in town turn in your quest and grab all of the quests that are available. Also set your Rally Point here.

[ ] Do "The Scrying Game" and refresh your quest at the corpse. Kill the troll that attacks you and inspect the corpse again for the followup.

[ ] Do "An Eye for Trouble" afterword return to town and refresh your quests

[ ] Do "A Weapon of Doom" and accept the followup

[ ] Do "Convoy"

[ ] Do "An Eye for Trouble"

[ ] Do "A Weapon of Doom"

[ ] Do "To Kill A Mage, or Three"

[ ] Do "The Scrying Game"

[ ] Turn in "A Weapon of Doom". Then return to town and refresh your quests.

[ ] Do "A Weapon of Doom and "A Chink In Their Armor"

[ ] Do "To Kill A Mage, or Three"

[ ] Head north and refresh "A Weapon of Doom". After you've refreshed your quest head back to town and refresh your quests.

[ ] Do "A Weapon of Doom" and refresh it at the Captured Engineer.

[ ] Do "A Weapon of Doom" followup

[ ] Return to town and turn in your quests. Head east to Drakeshadow, the Chapter 16 Dark Elf town.

 

Dark Elf Chapter 16

[ ] Once you arrive in town turn in your quest and accept all of the new ones. Set your Rally Point here.

[ ] Do "Fixing Arkaneth's Failures". Use Uthorin's Decree in your inventory to refresh "Fixing Arkaneth's Failures.

[ ] Do "Securing A Future"

[ ] Do "Heralds of Defeat". When you complete the quest refresh it via the Force Report in your inventory.

[ ] Do "Worth Dyeing For". When you're done the quest return to town and refresh your quests.

[ ] Do "Heart Attack"

[ ] Do "Fixing Arkaneth's Failures" Use Uthorin's Decree in your inventory to refresh your quest when you're done.

[ ] Do "Worth Dyeing For"

[ ] Do "Fixing Arkaneth's Failures". When you're done the quest return to town and refresh your quests.

[ ] Do "Worth Dyeing For"

[ ] Do "Heart Attack"

[ ] Do "Hearlds of Defeat"

[ ] Return to town and refresh your quests. (Also examine the Runes in your inventory to refresh your quest.)

[ ] Do "Heart Attack"

[ ] Do "Fortress of Caledor"

[ ] Return to town and turn in all of your quests (Including "Heart Attack")

[ ] From town head to the nearest warcamp and fly to Black Crag. When you land head to Greenskin Chapter 15, Red Dust Camp.

 

Greenskin Chapter 15

[ ] Once you arrive in town accept all of the quests and set your Rally Point here.

[ ] Do "Blackfang"

[ ] Do "Explosive Solution"

[ ] Do "Pile of Morkfang"

[ ] Do "Making it Magic" afterword return to town and refresh your quests

[ ] Do "Dwarf Detouchment"

[ ] Do "Explosive Solution" (Accept the followup

[ ] Do "Toy Soldiers" and refresh your quest

[ ] Do "Toy Soldiers"s Followup

[ ] Do "Toy Soldiers" again, and afterword return to town and refresh your quest

[ ] Do "Tag You're Dead"

[ ] Return to camp and turn in your quests. After you turn in "Tag You're Dead" you'll be able to interact with the map behind Hekup.

[ ] Accept the Maps quest "The Hand of Gork" and do it. Afterword leave town to the west and head to Da Great Big Food Pot, Greenskin Chapter 16.

 

Greenskin Chapter 16

[ ] Once you arrive in town turn in your quest and accept all of the quests. Also set your Rally Point here.

[ ] Do "Wyvern Egg" Refresh your quest as well

[ ] Do "Don't Eat the Muck" (Collect the Clump part only)

[ ] Do "Burning Smasha"

[ ] Do "Bludgor's Revenge"

[ ] Do "Wyvern Egg" and refresh your quest by using the egg in your inventory

[ ] Do "The Powers That Be" and accept the followup

[ ] Do "The Powers That Be" when you've finished return to the Emissary of Gork and refresh your quest.

[ ] Return to town and refresh your quests.

[ ] Head west and finish "Don't Eat the Muck"

[ ] Do "The Powers That Be"

[ ] Do "Squig Shake"

[ ] Do "Squig Shake" and refresh your quest

[ ] Do "No Place For Humans" and use Eckhart's Orders in your inventory to refresh your quest.

[ ] Return to town and turn in your quest. Afterword head to the Emissary of Mork and refresh your quest.

[ ] Do "The Powers That Be"

[ ] Return to the Emissary of Mork and refresh your quest. Then head to town and turn in your quest. From town head to the nearest Warcamp and fly to Kadrin Valley. Once you arrive in Kadrin Valley head southeast to Naguk's Cold Camp.

 

Greenskin Chapter 20

[ ] Do "Time to Die" (Miner part only)

[ ] Do "Architect of Fate"

[ ] Do "Through Wit' Da Lookin' Glass"

[ ] Do "Sneakery" and refresh your quest with the Ale Barrel in your inventory.

[ ] Finish "Time to Die"

[ ] Do "Architect of Fate"

[ ] Speak to Rotnub and refresh "Broken Core". When you refresh your quest grab the mushroom next to him.

[ ] Do "Architect of Fate"

[ ] Do "Water Stunties Good Fer?"

[ ] Do "I'll Have Mine Poached"

[ ] Refresh "Water Stunties Good Fer?"

[ ] Do "Water Stunties Good Fer?" and turn it in when you're done.

[ ] Do "Broken Core" and use the Tomb of Hannarr to refresh your quest.

[ ] Do "Broken Core"

[ ] After you complete your quest return to town and turn in your quests. From town head northwest to the Greenskin Chapter 21 town, Gnashfang's Warband.

 

Greenskin Chapter 21

[ ] Once you arrive in town turn in your quests and accept all the quests. Also set your Rally Point here.

[ ] Grab Keetz's Squig thats behind him then head out of town to the west.

[ ] Do "Wild Stunty Huntin". Refresh your quest with the Ally Missive in your inventory.

[ ] Do "Unleash The Waaagh!"

[ ] Do "Who Axed You?"

[ ] Finish "Squigs Over"

[ ] Do "Chariots Aflame"

[ ] Do "A Lit'l Smoky"

[ ] Do "Gettin' an Ear-full"

[ ] Do "Wild Stunty Hunting"

[ ] Do "Wots For Dinner?" and accept the followup

[ ] Do "Show 'em Who's Boss" afterword return to town and refresh your quests.

[ ] Do "Wild Stunty Hunting" and then return to town again and turn in your quest.

[ ] From town head east to Greenskin Chapter 22 Badrot's Bashin' Place.

 

Greenskin Chapter 22

[ ] Once you arrive in town turn in your quests and accept any new ones. Also set your Rally Point here.

[ ] When you turn in "Wot's For Dinner?" Tainted Oogs will attack you. Kill him then turn in your quest.

[ ] Do "Beat Squirmz" , "A Swuig by Any Other Name" and "Time to Waaagh!". All in that order in the 20 minute time period that you have for "Beat Squirmz". After all 3 are done quickly return to town and refresh your quests.

[ ] When you refresh "A Squig by Any Other Name" a Nurgling will spawn. Kill it and turn in your quest again.

[ ] Do "Time To Waaagh!"

[ ] Do "Stunty Manes"

[ ] Do "Amazing Race" (Kill Trademaster Ornuln and Mokrin Ironquarrel only)

[ ] Do "The Final March"

[ ] Do "Dwarf on the Run"

[ ] Head east and grab Squiggy's quest "This Little Squiggy"

[ ] Do "Slayer Bitz"

[ ] Do "The Final March"

[ ] Do "A Golden Oppurtunity". Afterword return to town and turn in your quests.

This should ding you level 40. If not keep reading for two whole extra chapters!

[ ] Head to the nearest Warcamp and fly to Chaos Wastes. Once you arrive head to Deathchill, Chaos Chapter 15
____________________

Optional (Extra Content)
____________________

 

Chaos Chapter 15

[ ] Once you arrive in town accept all of the quests and set your Rally Point here.

[ ] Do "Voices from Within". The finger is on the eastern part of camp, after you inspect it and refresh your quest read the Burning Manuscript and turn in your quest again. Ignore the followup, this quest line sucks.

[ ] Do "Bragging Rights" and "The Devourer". Once you complete "The Devourer" use the Shard of the Ravenshrine in your inventory to refresh your quest. Kill The Devourer that spawns to complete your quest.

[ ] Return to town and refresh your quest.

[ ] Do "Lost Blessings"

[ ] Do "Pleasure of Pain" and refresh your quest at Varthan Bloodbane's Corpse.

[ ] Do "Pleasure of Pain"

[ ] Do "Devious Magic"

[ ] Do "The Outcast's Gem". Afterword return to town and refresh your quest.

[ ] Do "Bragging Rights"

[ ] Return to town and turn in your quest. Then head south to Hatemarch, Chaos Chapter 16.

 

Chaos Chapter 16

[ ] Once you arrive in town accept all of the quests, turn in any you have and set your Rally Point here.

[ ] Do "Grimclan Trail"

[ ] Head north towards "Last in Time" but stop at the Forgotten Chest (12, 35) for "Overburdened". Inspect the chest again to complete your quest.

[ ] Continue north to "Lost in Time" and refresh your quest at the Timelost Wanderer.

[ ] Do "Lost in Time" (Weathered Chest is at (14, 33)

[ ] Do "Grimclan Trail"

[ ] Do "Sweets for the Soul Eater"

[ ] Do "Destruction from Within". In the southern part of these ruins you'll see a big frozen werewolf, When you run by him you'll gain the Hypnotic Gain. Once you got that head east and use it on a Searing Penitent.

[ ] The Searing Penitent will turn into a Delirious Penitent that you can talk to, to refresh your quest.

[ ] Do "Destruction from Within", afterword return to town and refresh your quests.

[ ] Do "Twisted" (Bloodletter mobs only)

[ ] Do "Grimclan Trail" and refresh your quest at the Fury Rune.

[ ] Do "Grimclan Trail"

[ ] Do "A Changing Trail" and use the Phlegmatic Spore in your inventory to refresh your quest.

[ ] Do "A Changing Trail", After you've collected 3 Plagued Spores return to town and turn in your quests.

[ ] Finish "A Changing Trail"

[ ] Do "Lost in Time"

[ ] Return to town and turn in your quests.