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Gambling for Charms and Amulets - Diablo 2

Horadric Cube Charm Gambling

Using the Horadric Cube to Gamble for charms and amulets is one of the more common combines/gambling people do at a high level. Any 3 Perfect Gems + a Magic Item is all the combine takes, it'll reroll the Magic Item into something completely new which is usually total garbage.

While you can do this recipe on any item in the game it is most commonly used on amulets and charms, moreso charms. There are certain charms in the game called Baal Charms which are the highest ilvl charms in the entire game and are the charms which are typically chosen for this recipe.

 

Horadric Cube Gem Recipes

Horadric Cube Potion Recipes

Horadric Cube High Rune Recipes
- List of Armor Rune Words
- List of Helm Rune Words
- List of Shield Rune Words
- List of Weapon Rune Words

Horadric Cube Weapons and Armor Recipes
- Horadric Cube Gambling for Socket Recipes
- Horadric Cube How to Ebug Armor
- Horadric Cube Upgrading Weapons & Armor

Horadric Cube Rare Crafted Gear Recipes
- Blood Item Recipes
- Caster Item Recipes
- Hitpower Item Recipes
- Safety Recipes
- Best Recipes to Gamble for Rare Items

Horadric Cube Jewelry Recipes

Horadric Cube Misc Recipes

Horadric Cube Charm and Amulet Gambling

 

 

Perfect Amethyst Perfect Sapphire Perfect Emerald 3 Perfect Gems (Any Type) + Magic Amulet 1 Magic Item = Magic Amulet New Magic Item of Same Type

When you hear about gambling in Diablo 2 with Magic Items most people are probably talking about this recipe. To explain what this recipe does in a better way, it basically just rerolls the stats on an item. People like to do this with Charms to see if they can get anything good as well as with Amulets to see if they can get one for +2 to Skills. If you'd like to see what makes a good Amulet in Diablo 2 check out my what Amulets are worth keeping Guide.

 

Amazing Charms

This category is for the best Charms that you can possibly find in the game. Any Grand Charms you find that come with +1 to Skills and nothing else belong in the mediocre section below. Small and Medium Charms you're looking for max rolls along with a good combination of rolls. Max roll of a single Resist along with a max Life roll is an example of a good Small Charm.

Grand Charms: When you Gamble Grand Charms what you are looking for is + to Skills along with an additional roll like Life or Mana. Obviously the more popular class/spec charms will sell for more. Paladin Charms are typically the most popular with Sorceress being second. Any other Grand Charms with very high FHR, Max Damage, Attack Rating + a high Dexterity or Strength roll can sometimes be in this category too.

Small Charms: All Resist, Max (11%) to a single Resist, Faster Hit Recovery (FHR) as well as Faster Run and Walk (FRW) are imo the best stats you can get on a Small Charm. Certain builds don't get enough of these stats on their gear and need to supplement with Charms.

Large Charms: Max Magic Find or a max Life, Mana, Resist or All Resist roll. A Large Charm with at least two max rolls from these categories will be good. For the most part people typically do not use too many Large Charms; they don't have significantly better rolls than small, take up double the inventory space and can't get +Skills.

Necromancer Skills Charm W Life
Poison and Bone is the most in demand Necromancer Grand Charm.
+32 Life is a mediocre secondary roll.

Necromancer P and B With Life Skill Charm

Necromancer Summoning Skill Grand Charm
While not as valuable as Poison and Bone Skills, Summoning Skills still has value.

Cold Skills and Life Charm

Paladin Combat Skills With Life Charm

Paladin Skill Charm With Strength

Amazon Jav and Spear Skill Charm With Life
A very good roll for a Javezon Grand Charm. One point away from max Life.

Sorceress Fire Skills and Life Charm
Fire Skills is one of the less valuable Grand Charms since not many Sorceress are Fire in Hell.

Trapsin Skill Charm With FRW
7% Faster Run/Walk is the max you can get on a Grand Charm.

Attack Rating Life and Max Damage Charm

FHR and Fire Resist Charm
This is the highest Faster Hit Recovery (FHR) that you can get on a small Charm.
Paired with the highest roll you can get on a single Resist.

Life and All Resist Charm
Max Life roll as well as a max All Resist roll. Definitely a valuable charm.

Life and Lightning Resist Charm
Life and Lightning Resist are both perfect rolls.
The Lightning Resist is good but 20 Life isn't all that hard to come by at levels 80+

Life and Cold Resist Charm
Perfect Life roll and Cold Resist Roll. Same deal as above Charm.

FHR and Mana Charm
Perfect Faster Hit Recovery (FHR) and Mana roll on a small Charm.

Lightning Skills and FHR
An extremely good combo; Sorceress' have slow FHR and Lightning is a popular spec.

Max Damage AR and Dexterity

FHR Max Damage and AR Charm

 

Paladin Skill Charm With Gold Find
This is a max Gold Find roll on the Grand Charm.

 

Attack Rating and Life Grand Charm
A mediocre Attack Rating roll with a perfect Life roll.

Attack Rating and Life Grand Charm
3 points from perfect Attack Rating roll and3 points from perfect Life roll.

 

 

 

Good Charms

It's up to you if you'd like to keep these sorts of Charms or keep gambling. All of the charms in this section are definitely still worth using but they aren't the best of the best that you can get.

Grand Charms: All Grand Charms with +1 to Skills but no secondary roll end up in this section. Also any Grand Charms that have +Skills and a secondary roll but the skill tree that they give +Skills to isn't very useful will end up here too.

Small Charms: Max All Resist roll is 5; Max Faster Run/Walk (FRW) roll is 3; Max Lightning/Poison/Fire/Ice resist roll is 11%; Max mana roll is 17; Max Life roll is 20; Max Poison DoT roll is 100

Large Charms: High Magic find rolls with high stat/resist rolls. For the most part people typically do not use too many Large Charms; they don't have significantly better rolls than small, take up double the inventory space and can't get +Skills.

 

All Resist Charm With Fire Damage
This is the highest All Resist roll you can get on a small Charm.
Paired with a mediocre Adds Fire Damage roll.

FRW With Poison DoT Charm
This is the most FRW (Faster Run Walk) that you can get on a Charm.
Paired with a high amount of Poison DoT

Life and Light Resist Charm
Perfect Life roll; 1% from a perfect Lightning Resist roll.

FRW with Max Mana Small Charm
Max Faster Run/Walk (FRW) roll with a max Mana roll.

Shadow Discipline and FHR Charm
Shadow Disciplines is not a very good skill tree to get a Charm for.
Faster Hit Recovery is a good secondary roll though and it is max.

Paladin Combat Skill Grand Charm
Since this doesn't have a second roll on it, it's only mediocre.

Max Fire Res and Gold Find Small Charm

Max Mana High Life Small Charm

 

Mediocre Charms

These Charms are definitely still worth using but they typically have no trade value as they're common enough that people can obtain them on their own.

Grand Charms: Any Grand Charm you find with a combination or Life, Mana, All Resist, Lightning/Poison/Fire/Ice Resist, Faster Hit Recovery (FHR) and good rolls. Attack Rating, Max Damage and Dexerity or Strength is a good combo as well. Very few Grand Charms fall into this category. They're typically either trash or they have +Skills.

Small Charms: High rolls but not max of Life, Mana, All Resist, Lightning/Poison/Fire/Ice Resist, Faster Hit Recovery (FHR).

Large Charms: Mediocre Magic find rolls with high stat/resist rolls. For the most part people typically do not use too many Large Charms; they don't have significantly better rolls than small, take up double the inventory space and can't get +Skills.

 

100 Poison With 20 Life Charm
Max Poison DoT and max Life roll.
Not many people want Poison DoT on their charm which is why it is mediocre.

All Resist and Gold Find Charm
Max All Resist with 6% Gold Find.

All Resist Charm
5 All Resist the max roll you can get on a small Charm.
Since this Charm only has one roll, it's mediocre

FHR and Mana on Charm
Highest Faster Hit Recovery (FHR) that you can get on a large Charm and decent Mana.
This is downranked to mediocre because it takes up 3 inventory slots and the mana roll isn't high enough.

15 Life and 9 Light Resist Charm
Decent Life and Lightning Resist roll on a small Charm; neither are max rolls.

Attack Rating and Life Charm
Decent Attack Rating and Life small Charm; neither are max rolls.