Please disable your ad blocker to support our website.

Bioshock 1 Guides & Walkthroughs

Bioshock is a first person shooter that was released in 2007 and is set in a utopian world that has since become a dystopia. The game's story explores the failures of Rapture, an underwater city that started as a utopian dream and has since become a dystopian nightmare. What makes this game even more unique is it incorporates many ideas from famous philosophers such as Ayn Rand, Aldous Huxley and George Orwell.

Aside from the unique and very well told story Bioshock has a rather standard FPS system that takes a more survivalist approach like Resident Evil. Ammo is scarce and you'll need to conserve it. Plasmids are Bioshock's take on a Magic or Abilities system and it works well and is incorporated into the story magnificently.

Bioshock Title Screen



Bioshock 1 Door & Keypad Codes

Bioshock Locked Door Requiring Code

Throughout the city of Rapture you'll find many different locked doors that need to be unlocked with keycodes. Typically these key codes can be found in Journal entries or found scribbled on the wall and you're expected to remember or write them down. Thankfully, the internet exists and you can just Google a list of the answers! Below are the codes for all of the locked doors you will find in Rapture in the order you will find them.

Medical Pavillion (Twilight Fields): 0451

Neptune's Bounty (Lower Wharf): 5380

Neptune's Bounty (Fighting McDonagh's Tavern): 7533

Arcadia Safe in (Langford Research Laboratories): 9457

Farmer's Market (Main Market): 0512

Fort Frolic (Robertson's Tobaccoria): 7774

Hephaestus (Workshops): 0126

Olympus Heights (Mercury Suites): 5744

Point Prometheus (Failsafe Armored Escorts): 1921

Rapture's Grand Carnival (Challenge Room): 1951