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Everquest AA Placement Guide

This guide is here to provide players with a list of all the most important AAs for their class. I created this guide because I know how daunting it can be looking at all the AAs when you're new to the class or the game and you have absolutely no clue what you should be getting first. I've created a list of all the important AAs for every class (I am sure I forgot a few important AAs for some classes out there, if I did please email me via my "Submit A Guide" link at the bottom of the page) and also a General AA list, showing you AAs that are important for all classes.

To get started lets take a look at the most important AAs available to all classes. You will want to max these as soon as possible (usually before the Class ones listed below). The only AAs pretty much required that you max are Combat Agility and Combat Stability. These are the two most important AAs in Everquest for all classes.

General AAs

These are a list of AAs every class will want to get and a few reasons why they are so important. If by chance one of these AAs is important for 99% of the classes but not as important for another I will be sure to point that out. Note that all of these AAs will want to be learned at your earliest possible convience. I personally recommend stopping at least every 5 levels for a hundred to two hundred AAs (at least get all of the important ones) and then moving up another 5 levels; rinse and repeat.

If you have any AA suggestions that you would like to see added please toss me an email via the "'Submit a Guide" page down at the bottom of every page on my website. Your feedback is greatly appreciated!

Combat Agility

This is an extremely important AA as it allows you to mitigate incoming damage. Taking less damage is never a bad thing. This AA is useful for all classes but moreso for classes that are going to be accustomed to taking many hits either from tanking or from soloing.

Combat Stability

This is an extremely important AA as it allows the damage you do take to be dampened. Taking less damage is never a bad thing. This AA is useful for all classes but moreso for classes that are going to be accustomed to taking many hits either from tanking or from soloing.

Innate Run Speed

This is a very important AA for players that don't feel like asking for SoW all the time. Rank 3 of Innate Run Speed is equal to SoW and Rank 5 of Innate Run Speed is equal to one of the Bard Speeds.

Innate Metabolism

This is a very important AA as it allows you to consume less food and drink which in the long run will end up saving you tons of plat. If you don't care about plat don't worry about this AA but for most players it's important to save all that plat.

Mnemonic Retention

This AA allows people to have more spells memorized. As you could imagine this AA is only worthwhile for casters. In fact it's only available to casters so you don't have to worry about dumping AAs in here as a Warrior that could be better spent elsewhere.

Natural Durability

This AA increases the amount of health your character has. Very important if you are taking damage all the time or if you have a need for more health.

Planar Durability

This ability does the same thing as Natural Durability just not as effective. You should get this AA after you've gotten Natural Durability if you need or just plain want more health.

Physical Enhancement

This AA is a great AA for just 5 points because it gives you a rank of Combat Agility, Combat Stability and Natural Durability.

Planar Power

This AA increases the maximum level that your stats can be raised to. This is one of the less important General AAs but it is still extremely important to get after you've gotten about half of the important AAs for your level. Since this AA allows you to raise your attributes past the soft cap it pretty much benefits your character as a whole.

 

BardUseful AAs For Bards

Boastful Bellow

This AA gives you an ability that damages your opponent as well as stuns them for a brief period of time. Additional ranks allow the stun to work on higher level mobs as well as giving this ability a debuff that lowers the mobs resistances to different magics.

Instrument Mastery

Much like Singing Mastery this ability improves how you use all Instruments, increasing their effectiveness.

Ambidexterity

This AA allows you to dual wield weapons more efficiently increasing damage and hit chance.

Sinister Strikes

This ability increases the damage you cause when attacking with an ability in your secondary hand. As it says this ability increases the damage of any weapon held in your offhand. (Requires Ambidexterity)

Jam Fest

This AA increases the effectiveness of all of your songs. Say your song healed you and your party, this will increase how much it healed by.

Weapon Affinity

This AA increases the chance that your weapon will proc their effects. Whether it is an Aug in your weapon or a proc on the weapon itself this AA will increase the chance that the proc is used on each swing.

Fading Memories

Whenever you exit combat and have above 900 Mana this AA will be used to immediately invis you. It's an activated ability so it will not always be active but it is very useful in many different situations.

Selo's Enduring Cadence

This AA will further increase the Bard's Runspeed more than players with just the Innate Run Speed AA. Very useful even if you don't travel long distances frequently.

Extended Notes

This AA increases the range of all your Bard Songs. This is a situationally useful AA depending on the type of player you are. If you group a lot and plan to raid a lot or do raid a lot this is very useful. If not and you are more of a solo player and it's just you and your merc this AA isn't that useful.

Sionachie's Crescendo

Increases the range of all Bard Songs. This is a situationally useful AA depending on the type of player you are. If you group a lot and plan to raid a lot or do raid a lot this is very useful. If not and you are more of a solo player and it's just you and your merc this AA isn't that useful. (This AA requires Extended Notes)

Scribble Notes

This AA decreases the time it takes for the Bard to memorize a Song.

Critical Affliction

Gives and increases the chance of your DoT (Damage of Time) effects to critically strike. Very important for all classes that use DoT spells or songs.

Singing Mastery

This AA improves your Singing Ability. A must have AA.

Armor of Wisdom

Every rank of this AA increases your Armor Class. AC is extremely important for tanks so as you could imagine this is an extremely important AA for any Tank class to get. You will want to get this AA immediately upon reaching level 81 (when it first comes available). This AA is also extremely important for anyone who focuses primarily on soloing where they will be taking a lot of hits all the time.

BeastlordBeastlord

Combat Fury

This AA gives all non warrior classes a chance to crit with their melee attacks and further ranks increase the chance to crit with this AA. For all melee damage dealing classes this is one of the most important AAs you can get. Max this AA out as soon as possible.

Spell Casting Fury

This AA gives all non wizard classes a chance to crit with their spells and further ranks increase the chance to crit with this AA. This AA is a must for all classes that cast direct damage spells, even classes such as Rangers, Beastlords and Shadow Knights. Their nukes may have a long cooldown but they hit like a truck and with this AA if they crit they will hit more like a semi-truck.

Ambidexterity

This AA allows you to dual wield weapons more efficiently increasing damage and hit chance.

Sinister Strikes

This ability increases the damage you cause when attacking with an ability in your secondary hand. As it says this ability increases the damage of any weapon held in your offhand. (Requires Ambidexterity)

Ferocity

This AA gives you a better chance of performing a double attack during combat. Further ranks increase the chance of this happening. This is a great AA for those looking to boost their DPS.

Weapon Affinity

This AA increases the chance that your weapon will proc their effects. Whether it is an Aug in your weapon or a proc on the weapon itself this AA will increase the chance that the proc is used on each swing.

Paragon of Spirit

This AA gives you a quick beast-crack like ability. It cranks up the regen on members of your party and yourself healing and restoring a bit of mana before expiring. Some people swear by this AA but I don't really like it all that much (at the first rank anyway). It has its uses but I recommend getting other AAs first.

Bestial Frenzy

This AA improves your chances of performing a Double Attack in combat. Much like Ferocity this is an important AA for maximizing DPS.

Feral Swipe

This AA is an ability that allows the Beastlord to make an additional attack against an enemy. Consider it like a glorified kick although it doesn't share a cooldown with kick. It's just another thing you can hit for more damage.

Armor of Wisdom

Every rank of this AA increases your Armor Class. AC is extremely important for tanks so as you could imagine this is an extremely important AA for any Tank class to get. You will want to get this AA immediately upon reaching level 81 (when it first comes available). This AA is also extremely important for anyone who focuses primarily on soloing where they will be taking a lot of hits all the time.

BerserkerBerserker

Combat Fury

This AA gives all non warrior classes a chance to crit with their melee attacks and further ranks increase the chance to crit with this AA. For all melee damage dealing classes this is one of the most important AAs you can get. Max this AA out as soon as possible.

Ferocity

This AA gives you a better chance of performing a double attack during combat. Further ranks increase the chance of this happening. This is a great AA for those looking to boost their DPS. Be sure to get Combat Fury and all of the AAs in the "General" section up top before this AA.

Weapon Affinity

This AA increases the chance that your weapon will proc their effects. Whether it is an Aug in your weapon or a proc on the weapon itself this AA will increase the chance that the proc is used on each swing.

Armor of Wisdom

Every rank of this AA increases your Armor Class. AC is extremely important for tanks so as you could imagine this is an extremely important AA for any Tank class to get. You will want to get this AA immediately upon reaching level 81 (when it first comes available). This AA is also extremely important for anyone who focuses primarily on soloing where they will be taking a lot of hits all the time.

Ingenuity

This AA increases the chance of your item and weapon procs to critically hit. Since this class doesn't have any spells this will only work towards item effects as stated in the AA. It is a great boost in DPS as well as a boost in threat which is good if you're tanking.

Empowered Ingenuity

This AA requires Ingenuity to purchase and what this AA does is increase the damage of the critical hits from your weapon procs through Ingenuity. This is a good AA to get once you've already gotten Ingenuity as it just increases its usefulness.

Flurry

This AA increases your chance of performing 2 additional attacks from your primary hand. Further ranks increase the chances of this happening. This AA requires Combat Fury 3. Also this AA is a very good boost in DPS. Get it at your earliest convience.

Veteran's Wrath

This AA increases the damage caused when you land a critical melee hit. This AA is probably one of the biggest DPS boosts a melee oriented class can recieve. Requires max Combat Fury to start spending AAs here.

Tactical Mastery

This AA allows your attacks to "strike through" enemies defenses causing them to dodge, parry, block, riposte your attacks less. This AA will not only increase the amount of damage you deal throughout a fight but it will also increase your threat generation as your attacks will make contact with the enemy more often.

Punishing Blade

This AA increases the players chances of scoring an extra attack with all two handed weapons that they wield. This is a great boost in DPS for anyone that uses a 2h weapon. As you could imagine if you all of a sudden started using a 1h weapon after purchasing this AA you just wasted some AAs.

 

ClericCleric

Spell Casting Fury (Good for Clerics that Solo)

This AA gives all non wizard classes a chance to crit with their spells and further ranks increase the chance to crit with this AA. This AA is a must for all classes that cast direct damage spells, even classes such as Rangers, Beastlords and Shadow Knights. Their nukes may have a long cooldown but they hit like a truck and with this AA if they crit they will hit more like a semi-truck.

Spell Casting Mastery

This AA lowers the mana cost of each spell by a percentage. It is a must amongst pure spell casters as the reduced mana cost of spells will add up quick and assist them in killing more without having to med as well as healing more without having to med. Definitely one of the most important AAs to get.

Healing Adept

This AA increases the maximum effectiveness of your healing spells. What that means is each AA here will boost the amount your heals heal for. This is one of the most important AAs you can get as a Healer.

Healing Gift

This AA increases the chance you can score a critical heal. Much like the Combat Fury or Spell Casting Fury AAs this will allow you to "crit" a heal; healing for twice the amount of a normal heal for no additional mana cost. As you could imagine this is an extremely important AA for you to get.

Radiant Cure

This AA is a cleanse ability that will remove many different harmful effects from you or your party members. It's very useful for that reason and the fact that it doesn't take up a spell gem.

Twinheal

This AA gives your healing spells a small chance (1% per point) to cast twice when being used. This is an amazing AA to have, I don't have to explain how useful a double heal would be.

Divine Arbitration

Use of this ability balances the health of your group members, causing them to all take the same amount of damage. Many Clerics swear by this AA so I'd recommend you get it at the earliest possible convience. (As I have never played a Cleric I do not know much about this ability).

Celestial Regeneration

When this AA is activated it will heal all group members in range. An extremely important AA to get for Clerics that group frequently. If you solo more often with your merc than grouping getting this AA can wait awhile, if not get it asap.

Blessing of Resurrection

This provides the player with an additional means of ressurecting another player.

DruidDruid

Spell Casting Fury

This AA gives all non wizard classes a chance to crit with their spells and further ranks increase the chance to crit with this AA. This AA is a must for all classes that cast direct damage spells, even classes such as Rangers, Beastlords and Shadow Knights. Their nukes may have a long cooldown but they hit like a truck and with this AA if they crit they will hit more like a semi-truck.

Spell Casting Mastery

This AA lowers the mana cost of each spell by a percentage. It is a must amongst pure spell casters as the reduced mana cost of spells will add up quick and assist them in killing more without having to med as well as healing more without having to med. Definitely one of the most important AAs to get.

Healing Adept

This AA increases the maximum effectiveness of your healing spells. What that means is each AA here will boost the amount your heals heal for. This is one of the most important AAs you can get as a Healer.

Healing Gift

This AA increases the chance you can score a critical heal. Much like the Combat Fury or Spell Casting Fury AAs this will allow you to "crit" a heal; healing for twice the amount of a normal heal for no additional mana cost. As you could imagine this is an extremely important AA for you to get.

Critical Affliction

Gives and increases the chance of your DoT (Damage of Time) effects to critically strike. Very important for all classes that use DoT spells or songs.

Radiant Cure

This AA is a cleanse ability that will remove many different harmful effects from you or your party members. It's very useful for that reason and the fact that it doesn't take up a spell gem.

Twinheal

This AA gives your healing spells a small chance (1% per point) to cast twice when being used. This is an amazing AA to have, I don't have to explain how useful a double heal would be.

Viscid Roots

This AA gives your rooted targets a lesser chance to break on damage. This is a very situational AA but it is extremely useful in many situations as root sometimes has to be used as a "clutch" form of crowd control. If you are a Druid that solos often this is probably one of the most important AAs to get, especially if you "root-rot" the enemies you are kiting.

Spirit of the Wood

This gives you and your group increased AC, A protective Damage Shield and increased regeneration for a short period of time. This is a very useful AA for any Druids that group frequently, it isn't nearly as useful if you solo often but it still has its uses if you do.

Entrap

This AA ensnares your opponent (snare) and prevents them from being able to run. This is an extremely useful AA as all Druids already know from their non-AA snare ability. This AA ultimately just frees up that spell slot, allowing you to put whatever you want there instead.

Exodus

This AA gives the Druid a fast casting no mana cost Succor. Very useful for Druids that constantly get in over their head or group often.

Convergence of Spirits

This AA is like a single target Spirit of the Wood. It gives a single target a powerful HoT (Heal over Time) as well as increased AC and a Damage Shield. This is useful even for Druids that solo frequently as it can be thrown on the merc in a time of need or even on yourself.

Innate Camouflage

This gives the druid a instant cast form of invisibility. Since this doesn't require you to stop and memorize a spell and this can't fizzle it is pretty much a must have for all players,

Enchanter

Spell Casting Fury

This AA gives all non wizard classes a chance to crit with their spells and further ranks increase the chance to crit with this AA. This AA is a must for all classes that cast direct damage spells, even classes such as Rangers, Beastlords and Shadow Knights. Their nukes may have a long cooldown but they hit like a truck and with this AA if they crit they will hit more like a semi-truck.

Spell Casting Mastery

This AA lowers the mana cost of each spell by a percentage. It is a must amongst pure spell casters as the reduced mana cost of spells will add up quick and assist them in killing more without having to med as well as healing more without having to med. Definitely one of the most important AAs to get.

Mental Clarity

This AA increases the player's Mana Regeneration by 1 point per level. In other words for every single point you put into this AA you will get 1 point of Mana Regeneration. A very useful AA for Enchanters.

Spell Casting Subtlety

This AA decreases the threat generation of your spells. This is useful since Enchanters are expected to Slow mobs in almost all groups and Slow spells generate a lot of hate.

Beguiler's Directed Banishment

This AA will forcibly move your target away from you and cause them to forget you exist. In other words it completely clears your agro from your current target and (probably) sends him back to his spawn point. I can't say how important this is as I don't have an Enchanter but it sounds good.

Enhanced Forgetfulness

This AA increases the chances of you being successful when membluring enemies. An extremely useful and important AA to get early on.

Mesmerization Mastery

This AA increases the length of all your Mez spells. An absolute must have AA for all Enchanters

Statis

This ability causes your opponent to immediately fall into a deep sleep (mez). It lasts 1 minute per rank. A must have great mez spell for all Enchanters.

Deep Sleep

This AA gives you an innate chance to put an enemy into a deep sleep when you mesmerize it; the enemy will suffer offensive penalties for 2 minutes after the mesmerize spell was initially cast.

MageMage

Spell Casting Fury

This AA gives all non wizard classes a chance to crit with their spells and further ranks increase the chance to crit with this AA. This AA is a must for all classes that cast direct damage spells, even classes such as Rangers, Beastlords and Shadow Knights. Their nukes may have a long cooldown but they hit like a truck and with this AA if they crit they will hit more like a semi-truck.

Spell Casting Mastery

This AA lowers the mana cost of each spell by a percentage. It is a must amongst pure spell casters as the reduced mana cost of spells will add up quick and assist them in killing more without having to med as well as healing more without having to med. Definitely one of the most important AAs to get.

Pet Affinity

This AA makes your pet a valid target for group spells. Very useful for raiders or frequent group players.

Spell Casting Subtlety

This AA decreases the threat generation of your spells. This is useful if you plan on raiding.

Mend Companion

This AA gives the mage a quick cast heal for their Companion. A must have for any Mage that solos often.

Elemental Durability

This AA increases the Mage's Elemental pet's maximum hitpoints. This is a must have AA for any Mage that plans on soloing since your pets will be taking all of the damage. This will allow them to take much more damage and survive much longer.

Elemental Agility

This AA increases the mage's elemental pet's damage avoidance. Extremely important AA for soloing Mages since your pets will be doing all of the tanking.

Elemental Alacrity

This AA will give your pet the ability to Flurry attacks, greatly increasing the amount of damage they deal. This is one of the largest pet DPS AAs a Mage can get.

MonkMonk

Combat Fury

This AA gives all non warrior classes a chance to crit with their melee attacks and further ranks increase the chance to crit with this AA. For all melee damage dealing classes this is one of the most important AAs you can get. Max this AA out as soon as possible.

Ferocity

This AA gives you a better chance of performing a double attack during combat. Further ranks increase the chance of this happening. This is a great AA for those looking to boost their DPS. Be sure to get Combat Fury and all of the AAs in the "General" section up top before this AA.

Weapon Affinity

This AA increases the chance that your weapon will proc their effects. Whether it is an Aug in your weapon or a proc on the weapon itself this AA will increase the chance that the proc is used on each swing.

Armor of Wisdom

Every rank of this AA increases your Armor Class. AC is extremely important for tanks so as you could imagine this is an extremely important AA for any Tank class to get. You will want to get this AA immediately upon reaching level 81 (when it first comes available). This AA is also extremely important for anyone who focuses primarily on soloing where they will be taking a lot of hits all the time.

Ingenuity

This AA increases the chance of your item and weapon procs to critically hit. Since this class doesn't have any spells this will only work towards item effects as stated in the AA. It is a great boost in DPS as well as a boost in threat which is good if you're tanking.

Empowered Ingenuity

This AA requires Ingenuity to purchase and what this AA does is increase the damage of the critical hits from your weapon procs through Ingenuity. This is a good AA to get once you've already gotten Ingenuity as it just increases its usefulness.

Flurry

This AA increases your chance of performing 2 additional attacks from your primary hand. Further ranks increase the chances of this happening. This AA requires Combat Fury 3. Also this AA is a very good boost in DPS. Get it at your earliest convience.

Veteran's Wrath

This AA increases the damage caused when you land a critical melee hit. This AA is probably one of the biggest DPS boosts a melee oriented class can recieve. Requires max Combat Fury to start spending AAs here.

Tactical Mastery

This AA allows your attacks to "strike through" enemies defenses causing them to dodge, parry, block, riposte your attacks less. This AA will not only increase the amount of damage you deal throughout a fight but it will also increase your threat generation as your attacks will make contact with the enemy more often.

Rapid Feign

This AA reduces the cooldown of your Feign Death ability by a percentage for each rank. This is a very important AA for Monks as their Feign Death ability is pretty much the premise of the class.

Stonewall

This AA gives Monks an increased chance for spells cast on them while they're Feign Deathed to not reveal the fact that they're Feigned. This is an extremely important AA as a spell revealing the Monk can screw up an entire pull and wipe their entire group.

Imitate Death

This AA gives Monk a guaranteed Feign Death that will cause every creature to forget about them immediately and also hide them from all other creatures in the area.

Hastened Death

This AA decreases the cooldown on Imitate Death. Usually I wouldn't recommend getting the "Hastened" Line of AAs until much later but Imitate Death is one of the most important AAs a Monk can have so decreasing the cooldown is extremely important as well.

NecromancerNecromancer

Spell Casting Fury

This AA gives all non wizard classes a chance to crit with their spells and further ranks increase the chance to crit with this AA. This AA is a must for all classes that cast direct damage spells, even classes such as Rangers, Beastlords and Shadow Knights. Their nukes may have a long cooldown but they hit like a truck and with this AA if they crit they will hit more like a semi-truck.

Spell Casting Mastery

This AA lowers the mana cost of each spell by a percentage. It is a must amongst pure spell casters as the reduced mana cost of spells will add up quick and assist them in killing more without having to med as well as healing more without having to med. Definitely one of the most important AAs to get.

Critical Affliction

Gives and increases the chance of your DoT (Damage of Time) effects to critically strike. Very important for all classes that use DoT spells or songs.

Death Peace

This AA gives players an additional way to Feign Death. It is good for those who want their usual Feign Death spell gem back or for players that want something to fall back on if their first Feign Death fails.

Affliction Mastery

This AA increases the chance that your DoT (Damage over Time) effects will critically hit. Since the Necromancer's primary way of dealing damage is through DoTs this is one of the most important AAs they can get.

Blood Tithe

Each rank of this AA further increases your chances of getting a critical hit with your DoT (Damage over time) spells. Again, much like Affliction Mastery this is one of the most important AAs a Necromancer can get.

Pet Affinity

This AA makes your pet a valid target for group spells. Very useful for raiders or frequent group players.

PaladinPaladin

Combat Fury

This AA gives all non warrior classes a chance to crit with their melee attacks and further ranks increase the chance to crit with this AA. For all melee damage dealing classes this is one of the most important AAs you can get. Max this AA out as soon as possible.

Spell Casting Fury

This AA gives all non wizard classes a chance to crit with their spells and further ranks increase the chance to crit with this AA. This AA is a must for all classes that cast direct damage spells, even classes such as Rangers, Beastlords and Shadow Knights. Their nukes may have a long cooldown but they hit like a truck and with this AA if they crit they will hit more like a semi-truck.

Ferocity

This AA gives you a better chance of performing a double attack during combat. Further ranks increase the chance of this happening. This is a great AA for those looking to boost their DPS. Be sure to get Combat Fury and all of the AAs in the "General" section up top before this AA.

Weapon Affinity

This AA increases the chance that your weapon will proc their effects. Whether it is an Aug in your weapon or a proc on the weapon itself this AA will increase the chance that the proc is used on each swing.

Armor of Wisdom

Every rank of this AA increases your Armor Class. AC is extremely important for tanks so as you could imagine this is an extremely important AA for any Tank class to get. You will want to get this AA immediately upon reaching level 81 (when it first comes available). This AA is also extremely important for anyone who focuses primarily on soloing where they will be taking a lot of hits all the time.

Flurry

This AA increases your chance of performing 2 additional attacks from your primary hand. Further ranks increase the chances of this happening. This AA requires Combat Fury 3. Also this AA is a very good boost in DPS. Get it at your earliest convience.

Veteran's Wrath

This AA increases the damage caused when you land a critical melee hit. This AA is probably one of the biggest DPS boosts a melee oriented class can recieve. Requires max Combat Fury to start spending AAs here.

Tactical Mastery

This AA allows your attacks to "strike through" enemies defenses causing them to dodge, parry, block, riposte your attacks less. This AA will not only increase the amount of damage you deal throughout a fight but it will also increase your threat generation as your attacks will make contact with the enemy more often.

Radiant Cure

This AA is a cleanse ability that will remove many different harmful effects from you or your party members. It's very useful for that reason and the fact that it doesn't take up a spell gem.

Slay Undead

This AA is probably the most important AA any Paladin could ever get since soloing Undead is the "Paladin way" for making the most AAs for your class. What this AA does is give any critical attack against the Undead that you cause a chance to do a great deal of damage. This will be one of the first AAs you'll want to get on your Paladin and the main AA you will want to keep maxed out while leveling up.

2h Bash

This AA allows you to use your Bash skill while using a 2 handed weapon. A very useful AA for any Paladin that uses a 2h Weapon a lot.

Knight's Advantage

This AA increases your chance of performing a double attack during combat. Very useful as a Double Attack will increase your DPS as well as your threat. Get this AA shortly after Combat Agility/Stability.

 

RangerRanger

Archery Mastery

This ability increases the damage done by the Ranger's Archery attacks. Very good AA as it dramatically increases the damage done by each attack with each point.

Bow Mastery

This AA adds more damage to each bow attack. It isn't that significant with the first few points but it adds up quickly.

Entrap

This ability offers a version of Snare that doesn't require you to have a spell memorized. Very useful for players that need extra spell slots.

Combat Fury

This AA gives all non warrior classes a chance to crit with their melee attacks and further ranks increase the chance to crit with this AA. For all melee damage dealing classes this is one of the most important AAs you can get. Max this AA out as soon as possible.

Spell Casting Fury

This AA gives all non wizard classes a chance to crit with their spells and further ranks increase the chance to crit with this AA. This AA is a must for all classes that cast direct damage spells, even classes such as Rangers, Beastlords and Shadow Knights. Their nukes may have a long cooldown but they hit like a truck and with this AA if they crit they will hit more like a semi-truck.

Endless Quiver

This AA is probably the most important AA you can ever have on a Ranger as it allows the Ranger to only ever have to carry 1 arrow and it will never run out no matter how many times you use it.

Ambidexterity

This AA allows you to dual wield weapons more efficiently increasing damage and hit chance.

Sinister Strikes

This ability increases the damage you cause when attacking with an ability in your secondary hand. As it says this ability increases the damage of any weapon held in your offhand. (Requires Ambidexterity)

Innate Camouflage

This AA allows the Ranger to go invisible at will. It's an instant cast ability and it doesn't require you to memorize a spell so it's useful for all lazy players.

Ferocity

This AA gives you a better chance of performing a double attack during combat. Further ranks increase the chance of this happening. This is a great AA for those looking to boost their DPS. Be sure to get Combat Fury and all of the AAs in the "General" section up top before this AA.

Weapon Affinity

This AA increases the chance that your weapon will proc their effects. Whether it is an Aug in your weapon or a proc on the weapon itself this AA will increase the chance that the proc is used on each swing.

Armor of Wisdom

Every rank of this AA increases your Armor Class. AC is extremely important for tanks so as you could imagine this is an extremely important AA for any Tank class to get. You will want to get this AA immediately upon reaching level 81 (when it first comes available). This AA is also extremely important for anyone who focuses primarily on soloing where they will be taking a lot of hits all the time.

RogueRogue

Ambidexterity

This AA allows you to dual wield weapons more efficiently increasing damage and hit chance.

Sinister Strikes

This ability increases the damage you cause when attacking with an ability in your secondary hand. As it says this ability increases the damage of any weapon held in your offhand. (Requires Ambidexterity)

Combat Fury

This AA gives all non warrior classes a chance to crit with their melee attacks and further ranks increase the chance to crit with this AA. For all melee damage dealing classes this is one of the most important AAs you can get. Max this AA out as soon as possible.

Ferocity

This AA gives you a better chance of performing a double attack during combat. Further ranks increase the chance of this happening. This is a great AA for those looking to boost their DPS. Be sure to get Combat Fury and all of the AAs in the "General" section up top before this AA.

Weapon Affinity

This AA increases the chance that your weapon will proc their effects. Whether it is an Aug in your weapon or a proc on the weapon itself this AA will increase the chance that the proc is used on each swing.

Armor of Wisdom

Every rank of this AA increases your Armor Class. AC is extremely important for tanks so as you could imagine this is an extremely important AA for any Tank class to get. You will want to get this AA immediately upon reaching level 81 (when it first comes available). This AA is also extremely important for anyone who focuses primarily on soloing where they will be taking a lot of hits all the time.

Ingenuity

This AA increases the chance of your item and weapon procs to critically hit. Since this class doesn't have any spells this will only work towards item effects as stated in the AA. It is a great boost in DPS as well as a boost in threat which is good if you're tanking.

Empowered Ingenuity

This AA requires Ingenuity to purchase and what this AA does is increase the damage of the critical hits from your weapon procs through Ingenuity. This is a good AA to get once you've already gotten Ingenuity as it just increases its usefulness.

Flurry

This AA increases your chance of performing 2 additional attacks from your primary hand. Further ranks increase the chances of this happening. This AA requires Combat Fury 3. Also this AA is a very good boost in DPS. Get it at your earliest convience.

Veteran's Wrath

This AA increases the damage caused when you land a critical melee hit. This AA is probably one of the biggest DPS boosts a melee oriented class can recieve. Requires max Combat Fury to start spending AAs here.

Tactical Mastery

This AA allows your attacks to "strike through" enemies defenses causing them to dodge, parry, block, riposte your attacks less. This AA will not only increase the amount of damage you deal throughout a fight but it will also increase your threat generation as your attacks will make contact with the enemy more often.

Shroud of Stealth

This gives the Rogue a much greater level of Stealth, making him even more hidden against creatures that could normally otherwise see him. A must have AA for all Rogues. Get this as soon as it becomes available.

Nimble Evasion

This AA gives you a chance to evade or Hide while moving.

Ligament Slice

This AA is a usable ability that slows the target's movement speed. Extremely important AA for all Rogues for groups and soloing incase any of the mobs run. This will help prevent that.

Escape

This AA will make all enemies immediately forget about you. If you are out of combat this AA will make you invisible. This AA works the same way as the Rogue's Vanish ability in almost every other MMORPG, if you've played other games.

Rogue's Fury

An activated AA that increases your damage as well as your accuracy and attack speed. This is a great boost in DPS when you activate it. Get this AA at your earliest possible convience as it will help you greatly in the long run.

Veteran's Wrath

This AA increases the damage caused when you land a critical melee hit. This AA is probably one of the biggest DPS boosts a melee oriented class can recieve. Requires max Combat Fury to start spending AAs here.

Seized Opportunity

This allows Rogues to deal as much damage as they normally would behind a target now in front of their target. Great AA for the soloing Rogue.

Triple Backstab

This AA gives and increases the chance of the Rogue successfully backstabbing the target again after a successful Double Backstab. This is a huge boost in DPS and is highly recommended you get it as soon as humanly possible.

Double Riposte

This AA increases the chances of the player successfully executing a Double Riposte when they Riposte. This does not increase your chance to Riposte, just your chance to Riposte twice when you normally would Riposte once. This AA adds a little bit to your DPS if you're the one taking the damage. If you're a soloing Rogue this will be a great DPS boost but if you group most of the time and raid you won't be taking any damage to Riposte so it will not be that useful.

Shadow KnightShadow Knight

Combat Fury

This AA gives all non warrior classes a chance to crit with their melee attacks and further ranks increase the chance to crit with this AA. For all melee damage dealing classes this is one of the most important AAs you can get. Max this AA out as soon as possible.

Ferocity

This AA gives you a better chance of performing a double attack during combat. Further ranks increase the chance of this happening. This is a great AA for those looking to boost their DPS. Be sure to get Combat Fury and all of the AAs in the "General" section up top before this AA.

Weapon Affinity

This AA increases the chance that your weapon will proc their effects. Whether it is an Aug in your weapon or a proc on the weapon itself this AA will increase the chance that the proc is used on each swing.

Armor of Wisdom

Every rank of this AA increases your Armor Class. AC is extremely important for tanks so as you could imagine this is an extremely important AA for any Tank class to get. You will want to get this AA immediately upon reaching level 81 (when it first comes available).

Mental Clarity

This AA increases your Mana Regeneration by 1 point per AA level. The main reason this AA is under the SK list is because the SK is a Tank and since if they stop to med they will force the whole group to stop it's important they have good enough regen to where they can just keep going and going and going and going, kind of like that energizer bunny.

Double Riposte

This AA increases the chances of the player successfully executing a Double Riposte when they Riposte. This does not increase your chance to Riposte, just your chance to Riposte twice when you normally would Riposte once. This AA adds a little bit to your DPS and also a little bit to your threat as it is an extra attack. Very useful for "swarming" on a Shadow Knight as you will be taking hits from many sources at once so this will always be procing.

Flurry

This AA increases your chance of performing 2 additional attacks from your primary hand. Further ranks increase the chances of this happening. This AA requires Combat Fury 3. Also this AA is a very good boost in DPS. Get it at your earliest convience.

Veteran's Wrath

This AA increases the damage caused when you land a critical melee hit. This AA is probably one of the biggest DPS boosts a melee oriented class can recieve. Requires max Combat Fury to start spending AAs here.

Tactical Mastery

This AA allows your attacks to "strike through" enemies defenses causing them to dodge, parry, block, riposte your attacks less. This AA will not only increase the amount of damage you deal throughout a fight but it will also increase your threat generation as your attacks will make contact with the enemy more often.

Shield Block (Shield Only)

This AA grants you the chance to fully block an attack when using a shield. Additional ranks of this AA increase the chance to fully block an attack. This is a great AA for Tanks but as you could imagine worthless for anything else.

Death Peace

This AA gives you an additional way to Feign Death. This is a useful AA if you want to free up a spell slot or incase your mem'd Feign fails. I recommend you get this AA after you've gotten all the important general AAs and some good DPS AAs.

Soul Abrasion

Each rank in this AA give you increased damage off of your lifetap procs which come from your self buffs. This is an extremely important AA as increased damage will not only mean more threat and more DPS; it also means more self healing!

Spell Casting Fury

This AA gives all non wizard classes a chance to crit with their spells and further ranks increase the chance to crit with this AA. This AA is a must for all classes that cast direct damage spells, even classes such as Rangers, Beastlords and Shadow Knights. Their nukes may have a long cooldown but they hit like a truck and with this AA if they crit they will hit more like a semi-truck.

Spell Casting Mastery

This AA lowers the mana cost of each spell by a percentage. It is a must amongst pure spell casters as the reduced mana cost of spells will add up quick and assist them in killing more without having to med as well as healing more without having to med. Since Shadow Knights are always looking for ways to regen and preserve their mana this AA is a great AA to have.

Touch of The Cursed

This AA grants the Shadow Knight the ability to have a chance of draining the life of any target he/she attacks with a melee attack. This AA is great because of the self healing it provides for the SK, but it also provides added DPS as well as threat. This is a must have AA for all Shadow Knights. Get it as soon as possible.

Knight's Advantage

This AA increases your chance of performing a double attack during combat. Very useful as a Double Attack will increase your DPS as well as your threat. Get this AA shortly after Combat Agility/Stability.

Theft of Life

This gives and increases the chance of your Lifetaps to critically heal you. This is an extremely important AA as it increases your survivability. Get this as early as you possibly can.

Mortal Coil

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ShamanShaman

Critical Affliction

Gives and increases the chance of your DoT (Damage of Time) effects to critically strike. Very important for all classes that use DoT spells or songs.

Spell Casting Fury

This AA gives all non wizard classes a chance to crit with their spells and further ranks increase the chance to crit with this AA. This AA is a must for all classes that cast direct damage spells, even classes such as Rangers, Beastlords and Shadow Knights. Their nukes may have a long cooldown but they hit like a truck and with this AA if they crit they will hit more like a semi-truck.

Spell Casting Mastery

This AA lowers the mana cost of each spell by a percentage. It is a must amongst pure spell casters as the reduced mana cost of spells will add up quick and assist them in killing more without having to med as well as healing more without having to med. Definitely one of the most important AAs to get.

Spell Casting Subtlety

This AA decreases the threat generation of your spells. This is useful since Shamans are expected to Slow mobs in almost all groups and Slow spells generate a lot of hate.

Cannibalization

This AA gives you a version of your Cannibalize spell that does not require a spell gem and is stronger than your regular Cannibalize spell.

Virulent Paralysis

This AA is an activated ability that pushes the target back and roots them in place. Very useful ability; a must for soloing and groups for Shamans.

Turgur's Swarm

This AA will slow the target, decreasing their attack speed. This ability will take the place of slow on your spell bar allowing you an extra spell slot.

WarriorWarrior

Ambidexterity (Dual Weild Only)

This AA allows you to dual wield weapons more efficiently increasing damage and hit chance.

Sinister Strikes (Dual Weild Only)

This ability increases the damage you cause when attacking with an ability in your secondary hand. As it says this ability increases the damage of any weapon held in your offhand. (Requires Ambidexterity)

Slippery Attacks (Dual Weild Only)

This AA makes it more difficult for opponents to to riposte your offhand attacks. This not only improves your DPS but will help you live a bit longer too since when an opponent Ripostes they don't take damage from your attack and return with their own attack that deals damage.

Combat Fury

This AA gives all non warrior classes a chance to crit with their melee attacks and further ranks increase the chance to crit with this AA. For all melee damage dealing classes this is one of the most important AAs you can get. Max this AA out as soon as possible.

Ferocity

This AA gives you a better chance of performing a double attack during combat. Further ranks increase the chance of this happening. This is a great AA for those looking to boost their DPS. Be sure to get Combat Fury and all of the AAs in the "General" section up top before this AA.

Weapon Affinity

This AA increases the chance that your weapon will proc their effects. Whether it is an Aug in your weapon or a proc on the weapon itself this AA will increase the chance that the proc is used on each swing.

Area Taunt

This AA is an AoE Taunt, allowing you to Taunt every enemy in a small radius around your character. This is probably the most important AA tanks can get. If you plan to do any tanking at all you will want to get this AA immediately upon reaching level 59.

Flurry

This AA increases your chance of performing 2 additional attacks from your primary hand. Further ranks increase the chances of this happening. This AA requires Combat Fury 3. Also this AA is a very good boost in DPS. Get it at your earliest convience.

Veteran's Wrath

This AA increases the damage caused when you land a critical melee hit. This AA is probably one of the biggest DPS boosts a melee oriented class can recieve. Requires max Combat Fury to start spending AAs here.

Tactical Mastery

This AA allows your attacks to "strike through" enemies defenses causing them to dodge, parry, block, riposte your attacks less. This AA will not only increase the amount of damage you deal throughout a fight but it will also increase your threat generation as your attacks will make contact with the enemy more often.

Armor of Wisdom

Every rank of this AA increases your Armor Class. AC is extremely important for tanks so as you could imagine this is an extremely important AA for any Tank class to get. You will want to get this AA immediately upon reaching level 81 (when it first comes available). This AA is also extremely important for anyone who focuses primarily on soloing where they will be taking a lot of hits all the time.

Stalwart Endurance

This AA will increase your chance to not be stunned from any angle. This is an extremely important AA for tanks since when you're stunned you are left completely defenseless and also can't generate threat. Get this AA at your earliest possible convience.

Double Riposte

This AA increases the chances of the player successfully executing a Double Riposte when they Riposte. This does not increase your chance to Riposte, just your chance to Riposte twice when you normally would Riposte once. This AA adds a little bit to your DPS and also a little bit to your threat as it is an extra attack.

Ingenuity

This AA increases the chance of your item and weapon procs to critically hit. Since this class doesn't have any spells this will only work towards item effects as stated in the AA. It is a great boost in DPS as well as a boost in threat which is good if you're tanking.

Empowered Ingenuity

This AA requires Ingenuity to purchase and what this AA does is increase the damage of the critical hits from your weapon procs through Ingenuity. This is a good AA to get once you've already gotten Ingenuity as it just increases its usefulness.

Shield Block (Shield Only)

This AA grants you the chance to fully block an attack when using a shield. Additional ranks of this AA increase the chance to fully block an attack. This is a great AA for Tanks but as you could imagine worthless for anything else.

Lightning Reflexes

Sturdiness

Battle Hardened

Reflexive Mastery

Precognition

Thick Skin

WizardWizard

Spell Casting Fury

This AA gives all non wizard classes a chance to crit with their spells and further ranks increase the chance to crit with this AA. This AA is a must for all classes that cast direct damage spells, even classes such as Rangers, Beastlords and Shadow Knights. Their nukes may have a long cooldown but they hit like a truck and with this AA if they crit they will hit more like a semi-truck.

Spell Casting Mastery

This AA lowers the mana cost of each spell by a percentage. It is a must amongst pure spell casters as the reduced mana cost of spells will add up quick and assist them in killing more without having to med as well as healing more without having to med. Definitely one of the most important AAs to get.

Spell Casting Fury Mastery

This AA increases the chance to score critical hits with your direct damage spells. Starting at rank 15 your crits will also start doing more damage. This is probably one of the biggest boosts in DPS for a Wizard. Fill this AA out as you level.

Spell Casting Subtlety

This AA decreases the threat generation of your spells. Useless if all you do is solo and group in medium to semi difficult places. But this is probably one of the most important AAs for those who plan to raid frequently.

Silent Casting

This AA decreases the amount of threat you generate from casting spells, much like Spell Casting Subtlety. Once again if you raid this is an extremely important AA to have.

Ro's Flaming Familiar

This ability supplies you with a familiar that strengthens your fire based spells. Very important to get this and keep it up to your level as most of your high damaging spells are fire based.

Frenzied Devastation

This AA increases your spells chance to crit but causes them to cost more mana. It is an activated ability so don't worry about it weighing you down when you're low on mana. A great boost in DPS for those looking to burn down a target quickly.

Exodus

This AA is an extremely fast casting no mana cost succor spell. Great for Wizards that group a lot or constantly put themselves in danger.

Destructive Fury

Each rank of this AA increases the damage of your critical hits via spells. This is a giant boost in DPS per point of AA. Very, very important that you get this AA asap.

Mind Crash

This AA gives the Wizards an instant threat reduction ability. THIS AA IS EXTREMELY IMPORTANT IF YOU PLAN TO RAID. That needed caps to emphasis the importance.

                               
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