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Plane of Justice - PoP Leveling Guide

Plane of Justice Upper Floors

This is the first and easiest area of Plane of Justice. Most lower level groups hang out where you see the green arrow on the map, by the Plane of Tranquility zone out. You can pull the mobs that wander the halls (watch out they are all social with each other) as well as the mobs out of the jails on the first floor.

There are jailers and rats that roam the hallways which you'll need to pick off first since they're on social agro with the other enemies in the jail cells. The jailers are fairly easy and aside from the pathing in this zone giving you problems can be picked off without hassal.

As for the rats... They can be kind of annoying since they cast and the longer they wait around in the halls the worse since it leads to agroing more enemies. One bonus to the rats here though is that they drop Tiny Bottle and Note which is used in the Jimlok's Friend quest for the Clockwork Talisman.

I recommend you stay in the upper portion of PoJ until you're 60+ and with a group equally as strong or more powerful. It's much harder to find a "safe" area to pull too downstairs and a majority of the mobs in this zone are social with one another and will agro if you attack their friends.

Plane of Justice Lower Floors

Once you're higher level and you can handle the harder parts of Plane of Justice, the tunnels you see on the map above as well as the green area offer a great hunting location. On the western side of the map, the really long green tunnel is a common place for EXP groups to hunt at.

Along the hallway you'll find pulls of two, all evenly spaced out with one mob standing on each side of the room. Typically your group sits at the eastern end of the room and you pull the entire room/whatever enemies are nearby in the adjacent hallways too.

The only other camp location down here that's worth pointing out are the tunnels to the east. These tunnels are packed with enemies that you don't find elsewhere in the zone; they're more dense than anywhere else in Plane of Justice and arguably hit harder as well. You'll also find many different named enemies throughout these tunnels, all of which are mentioned below.

Unlike the rest of Plane of Justice, these tunnels are actually pretty damn hard. The enemies down here run, so you'll need to snare them. They also heal each other... even through the walls sometimes so you'll need to pull the enemies away from their friends/the ones that heal. I'd recommend this location only to well prepared groups/boxers.

 

PoJ Tunnel Nameds:

a grallok appraisor: Bailiff's Greaves

a grallok crusader: Bailiff's Greaves

a grallok elder: Bailiff's Greaves

a grallok overseer: (Counts towards PoJ Hunter Achievement but I don't think drops anything)

the grallok underlord: Claymore of the Righteous, Hammer Stitched Cloak, Virture Engraved Band

a screeching parasite: Hammer Signet Ring, Twice Forged Arm Guards

a blood leech: Baton of the Peacekeeper, Fine Steel Guardian Gauntlets

a diamond beetle: Justice Cape, True Bow of Balance

the ancient crawler: Pulsing Beetle Brain, Scale Emblazoned Ring

 

Additional Information

- You can enter Plane of Justice by clicking on the large Scales of Justice which are near the giant waterfall in the central area of Plane of Justice. Follow the link for more information.

- Plane of Justice is regarded as the "first" zone in PoP since it can be accessed without any flags and at the lowest level possible for a PoP zone (46).

- There are 6 trials that take place in the Plane of Justice. Each vary in difficulty but all are an essential part to completing the PoP Planar Flag quests. For more information check my PoJ Trials Guide.

- Ethereal Parchments and Spectral Parchments that drop are used for PoP Spells. For more information about the PoP Spell Quests follow the link provided.

Plane of Justice Allakhazam Zone Information