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Rogue OoW Spells (Muramite Runes)

These are the Omens of War Spells for Rogues which you will receive by turning in Muramite Runes to Karsor the Mad located in Dranik's Scar. Each time you hand him a specific Muramite Rune he'll return to you a spell for that level. If you already have all the spells scirbed for that level he won't give you any spells and will just give you back your Spell Rune.

On this page each Rogue OoW spell is listed as well as what the spell does. If you'd like to return to my OoW Spell Rune Guide then follow that link to head on back there.

 

 

Minor Muramite Rune (Level 66 Spells)

Imperceptible Discipline

Classes: ROG/66
Skill: Offense (Combat Skill)
Endurance: 0, Upkeep: 30 per tick
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s, Recast: 10m, Timer: 4
Duration: 30s+ (5 ticks), Dispelable: No
Hate: 1
1: Add Melee Proc: Imperceptible Calming
Text: Shadows cloak your attacks.
Focuses your energy to imbue your attacks with a strike that causes your opponent to forget some of the damage you have done to them.

[6206/6250] Imperceptible Calming
Classes: ALL/254
Skill: Offense
Target: Single
Range: 200'
Resist: Unresistable
Reflectable: No
Focusable: Yes
Casting: 0s
1: Decrease Hate by 500
Text: Your view is obscured by shadows.

 

Lesser Muramite Rune (Level 67 Spells)

(No Spells this level)

 

Muramite Rune (Level 68 Spells)

Deadly Aim Discipline

Classes: ROG/68
Skill: Offense (Combat Skill)
Endurance: 0, Upkeep: 45 per tick
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s, Recast: 20m, Timer: 15
Duration: 60s+ (10 ticks), Dispelable: No
Hate: 1
1: Add Range Proc: Poison DD Effect with 50% Rate Mod
2: Increase Throwing Damage by 150%
Text: Your hand steadies, sharpening your aim.
Increases your throwing damage and imbues your throwing attacks with a poisonous effect.

[6205] Poison DD Effect
Target: Single
Range: 200'
Resist: Poison -75
Reflectable: No
Focusable: Yes
Casting: 0s
Hate: 1
1: Decrease Current HP by 300
Text: Poison burns through your veins.

 

Greater Muramite Rune (Level 69 Spells)

Daggerfall

Classes: ROG/69
Skill: Backstab (Combat Skill)
Endurance: 625
Restriction: Sneaking
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s, Recast: 30s, Timer: 8
Duration: 30s+ (5 ticks), Dispelable: Yes
Hate: 1
Max Hits: 1 Outgoing Hit Attempts
1: Increase Chance to Hit with Backstab by 10000%
2: Increase Chance to Critical Hit with Backstab by 275%
3: Increase Backstab Damage by 160%
4: Increase Min Backstab Damage by 200%
Text: You take careful aim at your opponent.
You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage.

[46348] Daggerfall
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s, Recast: 1.5s
1: Increase CHA by 2

 

Glowing Muramite Rune (Level 70 Regular Spells)

Frenzied Stabbing Discipline

Classes: ROG/70
Skill: Offense (Combat Skill)
Endurance: 0, Upkeep: 75 per tick
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s, Recast: 15m, Timer: 5
Duration: 30s+ (5 ticks), Dispelable: No
Hate: 1
1: Decrease Backstab Timer by 6s
Text: Your heart pounds as your movements quicken.
Focuses your energy to substantially increase how often you can backstab.

 

Ancient Muramite Rune (Level 70 Ancient Spells)

(No Spells this level)