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Everquest AA Guide 70 - 80 Locations

SWEET SPOT: The Hole Temple - Ruins of Old Paineel (70 - 72)
AA Prerequisite: 45
Damage Dealt: 100 - 270
AAs Per Hour: 4 - 12
PP Per Hour: 2,000+
Mercenary Requirement: No (But will make it a whole hell of a lot easier)
Classes: All
Other: Only the Nameds Summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, some of the mobs are undead

Plane of Fire C1 (65 - 79/80)
AA Prerequisite: 100 Well spent
Damage Dealt: 500 - 600, Nameds hit for 1k
AAs Per Hour: 5 - 15 (15 being a Ranger with Headshot)
PP Per Hour: 2,000+
Mercenary Requirement: Yes (Unless you have a lot of AAs)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Nameds and Jopals see through invis

HEADSHOT: Plane of Fire C1 (80)
AA Prerequisite: 250 Well spent into Headshot and Defensive
Damage Dealt: 500 - 600, Nameds hit for 1k
AAs Per Hour: 5 - 15 (15 being a ranger with Headshot)
PP Per Hour: 2,000+
Mercenary Requirement: No
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Nameds and Jopals see through invis

Plane of Fire Field 2 - In between C1 and C2 (70 -75)
AA Prerequisite: 300 Well spent
Damage Dealt: 600 - 900, Nameds hit for 1k or more
AAs Per Hour: 4 - 9
PP Per Hour: 500
Mercenary Requirement: Yes
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Beware of raid bosses that can spawn here, they will destroy you. Horses see invis (Only do this area if you're waiting for C1 or C2 to become available)

NOTE: To check to see if a mob is a raid boss right click him and if it says "This creature looks like it would take an army to defeat!!" That means he is a raid boss.

Plane of Fire C2 (70 - 85)
AA Prerequisite: 200 Well spent
Damage Dealt: 600 - 900, Nameds hit for 1k
AAs Per Hour: 6 - 15
PP Per Hour: 2,000+
Mercenary Requirement: Yes (No if you have a lot of AAs)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Everything sees through invis, beware of the raid bosses that can spawn here and beware of the Fennin Ro trigger mob at tables (Big red guy, can't miss him)

Loping Plains - Worgs (75 - 85)
AA Prerequisite: 250 - 500 Well spent
Damage Dealt: 300 - 1,200
AAs Per Hour: 15 - 20 depending on kill speed
PP Per Hour: 1,500 - 4,500
Mercenary Requirement: Yes
Classes: All
Other: Don't forget to grab the task for killing the Worgs. The task will greatly improve the amount of XP you earn here per hour since the task itself gives close to 80% of an AA at level 85.

Loping Plains - Wereorcs (75 - 85)
AA Prerequisite: 250 - 500 Well spent
Damage Dealt: 300 - 1,200
AAs Per Hour: 15 - 20 depending on kill speed
PP Per Hour: 1,500 - 4,500
Mercenary Requirement: Yes
Classes: All
Other: Don't forget to grab the task for killing the Worgs. The task will greatly improve the amount of XP you earn here per hour since the task itself gives close to 80% of an AA at level 85.

Loping Plains - Treants (75 - 85)
AA Prerequisite: 250 - 500 Well spent
Damage Dealt: 300 - 1,200
AAs Per Hour: 15 - 20 depending on kill speed
PP Per Hour: 1,500 - 4,500
Mercenary Requirement: Yes
Classes: All
Other: They don't summon but they do root so if you plan on kiting them keep that in mind.

Regrua's In Buried Sea 70 - 79

The Hive 70 - 80

Dragonscale Hills 70 - 80

Infected Paw 75 - 80

The Steppes 65 - 75

Vergalid Mines 70 - 80

Sunderock Springs 70 - 75

Muramite Proving Grounds 70 - 80

                               
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