Almar's Guides
Facebook Icon Youtube Icon Twitter IconPaypal Donate Button

Everquest AA Grinding Guide

           This section is dedicated to giving you a list of the best places possible for you to grind out AA XP at any level range. Instead of giving you a path to follow like I normally do this guide will provide you with specific individual locations. At any time during the level range listed and AA prerequisite requirements you will be able to go to this zone. An example of the format I will use to show you these zones can be seen below.

Plane of Fire: C1 (70 - 78) (This will be clickable and will take you to the page for that location, Also tells you level range.)
AA Prerequisite: 100 (This will tell you how many well placed AA's you should have before coming here.)
Damage Dealt: 200 - 550 (This will tell you about how much the mobs hit for.)
AAs Per Hour: 7 (This will tell you about how many AAs you should expect every hour from this location.)
PP Per Hour: 2,000+ (This will tell you about how much plat you will make every hour here.)
Mercenary Requirement: Yes/No (This will tell you if you need a Mercenary to hunt here or not.)
Classes: All (This will tell you what classes can hunt here.)
Other: Don't summon, low resists, are Headshotable, few named spawns (Other important information about the camp.)

           To prevent any confusion about the AA Prerequisite section, the "Important" AAs that I am talking about refer to the defensive AAs. These include Combat Agility, Combat Stability, Natural Durability, Physical Enhancement and so on and so forth. All of these are very important for you to get and should be acquired very early on. Of course if you're a caster you'll want to make sure you are able to take a beating or have the best pet available to you at the time. No one will know your limits better than you, so keep that in mind.

***Quick Navigation!***

AA Grinding Guide 50 - 60

AA Grinding Guide 60 - 70

AA Grinding Guide 70 - 80

AA Grinding Guide 80 - 85

AA Grinding Guide 85 - 90

AA Grinding Guide 90 - 95

Everquest AA Guide 50 - 60 Locations

Veksar: The Lower Level Part of the Zone (52 - 59)
AA Prerequisite: 0
Damage Dealt: 50 - 200
AAs Per Hour: 4 - 7
PP Per Hour: 750+
Mercenary Requirement: No (But will make it a whole hell of a lot easier)
Classes: All
Other: Only the nameds summon, Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, (Goblins) Can be headshot, Other mobs are undead

Entrance of - (The Hole) Ruins of Old Paineel (52 - 60)
AA Prerequisite: 0
Damage Dealt: 50 - 200
AAs Per Hour: 3 - 7
PP Per Hour: 1,500+
Mercenary Requirement: No (But will make it a whole hell of a lot easier)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals

Old Sebilis: Froglok Part of the Zone (52 - 60)
AA Prerequisite: 0
Damage Dealt: 50 - 200
AAs Per Hour: 2 - 8
PP Per Hour: 1,500+
Mercenary Requirement: No (But will make it a whole hell of a lot easier)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, Can be Headshot

Dulak's Harbor: Most of the Zone (50 - 60)
AA Prerequisite: 0
Damage Dealt: 50 - 200
AAs Per Hour: 2 - 6
PP Per Hour: 1,250+
Mercenary Requirement: No (But will make it a whole hell of a lot easier)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals

Howling Stones (50 - 60)
AA Prerequisite: 0
Damage Dealt: 50 - 200
AAs Per Hour: 2 - 6
PP Per Hour: 1,250+
Mercenary Requirement: No (But will make it a whole hell of a lot easier)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, Can be Headshot

Plane of Hate (54 - 60)
AA Prerequisite: 0
Damage Dealt: 50 - 200
AAs Per Hour: 3 - 7
PP Per Hour: 2,000+
Mercenary Requirement: Yes
Classes: All
Other: All mobs are old school raid mobs, Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, Clerics of Hate of PAINS in the ass to kill, Some mobs are undead, Mobs drop BoP armor that can be turned in at PoK for gems + XP, Since it is a raid zone there will be a 5 minute "break" period from the time you exit combat till the time you can med. Only nameds summon

Grieg's End: Around the Sides (50 - 60)
AA Prerequisite: 0
Damage Dealt: 180ish
AAs Per Hour: 5 - 10
PP Per Hour: 1,250+
Mercenary Requirement: Yes
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, Nothing I have found sees through invis

Old Sebilis (52 - 63)
AA Prerequisite: 0
Damage Dealt: 50 - 120
AAs Per Hour: 7 -11
PP Per Hour: 10
Mercenary Requirement: Yes?No depending on level and AAs
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals. Some frogs see through invis.

****Best Location**** Acrylia Caverns 51 - 59

Dragon Necropolis (55 - 60)

Siren's Grotto (60)

Chardok 55 - 60

Plane of Innovation 55 - 60

Crypt of Decay 55 - 60

Everquest AA Guide 60 - 70 Locations

***Great for Pallies*** Veksar: The Whole Zone (60 - 70)
AA Prerequisite: 25
Damage Dealt: 50 - 350
AAs Per Hour: 4 - 12
PP Per Hour: 1,500+
Mercenary Requirement: Yes (Unless you have a lot of AAs)
Classes: All
Other: Only the nameds summon, Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, (Trivial) Goblins at zone in are living and Headshotable other wise, everything is undead

***Great XP*** The Hole: Ruins of Old Paineel (60 - 70)
AA Prerequisite: 0
Damage Dealt: 50 - 225
AAs Per Hour: 4 - 18
PP Per Hour: 2,000+
Mercenary Requirement: No (But will make it a whole hell of a lot easier)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, some of the mobs are undead, Very good money

Plane of Fire "Field" 1 - The mobs between Zone In and C1 Includes Jopals (60 - 65)
AA Prerequisite: 100 Well spent
Damage Dealt: 400 - 450, Nameds hit for 900
AAs Per Hour: 5 - 12
PP Per Hour: 500pp (After selling stuff in Bazaar)
Mercenary Requirement: Yes
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, Horses and some Jopals see through invis. Don't attempt Jopal tents unless you have a lot of AA's and gear, single pulls are hard to get at them

Plane of Fire C1 (65 - 79/80)
AA Prerequisite: 100 Well spent
Damage Dealt: 500 - 600, Nameds hit for 1k
AAs Per Hour: 5 - 15 (15 being a ranger with Headshot)
PP Per Hour: 2,000+
Mercenary Requirement: Yes (Unless you have a lot of AAs)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, Nameds and Jopals see through invis

Grieg's End: The Center of the Zone (60 - 71)
AA Prerequisite: 50
Damage Dealt: 180 - 260
AAs Per Hour: 5 - 12
PP Per Hour: 2,000+
Mercenary Requirement: Yes
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, Nothing I have found sees through invis, Beware of the Berserker epic 2.0 mob that is in one of the far rooms around you.

Velketor's Labrynth (60 - 71)
AA Prerequisite: 50
Damage Dealt: 180 - 260
AAs Per Hour: 5 - 12
PP Per Hour: 2,000+
Mercenary Requirement: Yes
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, Nothing I have found sees through invis, Beware of the Berserker epic 2.0 mob that is in one of the far rooms around you.

Crypt of Decay - Undead (60 - 70)
AA Prerequisite:15
Damage Dealt: 50 - 200
AAs Per Hour: 2 - 6
PP Per Hour: 1,750+
Mercenary Requirement: No (But will make it a whole hell of a lot easier)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals but will be difficult with adds; Hold onto Cultural loot it sells for a decent amount, Can be Headshot

Crypt of Decay - Rats (60 - 70)
AA Prerequisite:15
Damage Dealt: 50 - 200
AAs Per Hour: 2 - 6
PP Per Hour: 1,750+
Mercenary Requirement: No (But will make it a whole hell of a lot easier)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals but will be difficult with adds; Hold onto Cultural loot it sells for a decent amount, Can be Headshot

***Sweet Spot*** Plane of Hate (60 - 65)
AA Prerequisite: 0
Damage Dealt: 50 - 200
AAs Per Hour: 3 - 7 (More after turning in the armor you get - Read guide for details)
PP Per Hour: 2,000+
Mercenary Requirement: No
Classes: All
Other: All mobs are old school raid mobs, Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, Clerics of Hate of PAINS in the ass to kill, Some mobs are undead, Mobs drop BoP armor that can be turned in at PoK for gems + XP, Since it is a raid zone there will be a 5 minute "break" period from the time you exit combat till the time you can med. Only nameds summon

***Best Money*** Siren's Grotto (60 - 65)
AA Prerequisite: 50
Damage Dealt: 80 - 250
AAs Per Hour: 5 - 10
PP Per Hour: 5,000+
Mercenary Requirement: Yes
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Tons of items you can sell for a lot of Plat (Defiant Gear, Deepwater Ink + Gems to vendor), Horrible Pathing, Lots of the zone is Underwater, Be careful of going down the underwater "shoot" where all the Sirens are as there is a raid boss down here with a lot of HP

***Great for Pallies*** Chardok B (60 - 70)
AA Prerequisite: 50
Damage Dealt: 50 - 180
AAs Per Hour: 5 - 12
PP Per Hour: 1,750+
Mercenary Requirement: Yes
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Undead see through invis at beginning, be cautious of the maze like rooms as you will get a lot of agro just by entering a room, Pallies can slay undead in the beginning of the zone, Living Sarnaks deeper in a bit higher level

<Following Pages are Under Construction>

Old Sebilis 60 - 63

Plane of Nightmare - Goblins

Bastion of Thunder - "Upper Levels"

Bastion of Thunder - "Bees"

Wall of Slaughter

Plane of Valor - Caves

Plane of Nightmare - Kiting

The Steppes 60 - 75

Stoneroot Falls 65 - 75

The Hive 69 - 79

Sunderock Springs 65 - 70

Plane of Storms 60 - 65

Halls of Honor Leveling Guide 60 - 65

Drunder Fortress of Zek 60 - 65

Everquest AA Guide 70 - 80 Locations

SWEET SPOT: The Hole Temple - Ruins of Old Paineel (70 - 72)
AA Prerequisite: 45
Damage Dealt: 100 - 270
AAs Per Hour: 4 - 12
PP Per Hour: 2,000+
Mercenary Requirement: No (But will make it a whole hell of a lot easier)
Classes: All
Other: Only the Nameds Summon , Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, some of the mobs are undead

Plane of Fire C1 (65 - 79/80)
AA Prerequisite: 100 Well spent
Damage Dealt: 500 - 600, Nameds hit for 1k
AAs Per Hour: 5 - 15 (15 being a Ranger with Headshot)
PP Per Hour: 2,000+
Mercenary Requirement: Yes (Unless you have a lot of AAs)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Nameds and Jopals see through invis

HEADSHOT: Plane of Fire C1 (80)
AA Prerequisite: 250 Well spent into Headshot and Defensive
Damage Dealt: 500 - 600, Nameds hit for 1k
AAs Per Hour: 5 - 15 (15 being a ranger with Headshot)
PP Per Hour: 2,000+
Mercenary Requirement: No
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Nameds and Jopals see through invis

Plane of Fire Field 2 - In between C1 and C2 (70 -75)
AA Prerequisite: 300 Well spent
Damage Dealt: 600 - 900, Nameds hit for 1k or more
AAs Per Hour: 4 - 9
PP Per Hour: 500
Mercenary Requirement: Yes
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Beware of raid bosses that can spawn here, they will destroy you. Horses see invis (Only do this area if you're waiting for C1 or C2 to become available)

NOTE: To check to see if a mob is a raid boss right click him and if it says "This creature looks like it would take an army to defeat!!" That means he is a raid boss.

Plane of Fire C2 (70 - 85)
AA Prerequisite: 200 Well spent
Damage Dealt: 600 - 900, Nameds hit for 1k
AAs Per Hour: 6 - 15
PP Per Hour: 2,000+
Mercenary Requirement: Yes (No if you have a lot of AAs)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Everything sees through invis, beware of the raid bosses that can spawn here and beware of the Fennin Ro trigger mob at tables (Big red guy, can't miss him)

Loping Plains - Worgs (75 - 85)
AA Prerequisite: 250 - 500 Well spent
Damage Dealt: 300 - 1,200
AAs Per Hour: 15 - 20 depending on kill speed
PP Per Hour: 1,500 - 4,500
Mercenary Requirement: Yes
Classes: All
Other: Don't forget to grab the task for killing the Worgs. The task will greatly improve the amount of XP you earn here per hour since the task itself gives close to 80% of an AA at level 85.

Loping Plains - Wereorcs (75 - 85)
AA Prerequisite: 250 - 500 Well spent
Damage Dealt: 300 - 1,200
AAs Per Hour: 15 - 20 depending on kill speed
PP Per Hour: 1,500 - 4,500
Mercenary Requirement: Yes
Classes: All
Other: Don't forget to grab the task for killing the Worgs. The task will greatly improve the amount of XP you earn here per hour since the task itself gives close to 80% of an AA at level 85.

Loping Plains - Treants (75 - 85)
AA Prerequisite: 250 - 500 Well spent
Damage Dealt: 300 - 1,200
AAs Per Hour: 15 - 20 depending on kill speed
PP Per Hour: 1,500 - 4,500
Mercenary Requirement: Yes
Classes: All
Other: They don't summon but they do root so if you plan on kiting them keep that in mind.

Regrua's In Buried Sea 70 - 79

The Hive 70 - 80

Dragonscale Hills 70 - 80

Infected Paw 75 - 80

The Steppes 65 - 75

Vergalid Mines 70 - 80

Sunderock Springs 70 - 75

Muramite Proving Grounds 70 - 80

 

Everquest AA Guide 80 - 85 Locations

Riftseeker's Sanctum (80 - 85)
AA Prerequisite: 750
Damage Dealt: 500 - 900
AAs Per Hour: 7 - 14
PP Per Hour: 1k or less
Mercenary Requirement: Yes
Classes: DPS/Tanks
Other: All mobs summon, Few nameds throughout the area

Thanks to Leafslasher for information on this location!

Loping Plains Trents *Near Druid Ring* (75 - 85)
AA Prerequisite: 800+
Damage Dealt: 1354
AAs Per Hour: 3 - 11
PP Per Hour: 2,000+
Mercenary Requirement: Yes
Classes: All
Other: Only the nameds summon, No nameds that you'll have to worry about, The trees and frogs cast, if you take too long killing them then they will heal themselves. They also cast DoTs and DD (Direct Damage spells) while you're fighting them. The treants also root, that is something to keep an eye out for if you plan on kiting them.

Loping Plains - Worgs (75 - 85)
AA Prerequisite: 250 - 500 Well spent
Damage Dealt: 300 - 1,200
AAs Per Hour: 15 - 20 depending on kill speed
PP Per Hour: 1,500 - 4,500
Mercenary Requirement: Yes
Classes: All
Other: Don't forget to grab the task for killing the Worgs. The task will greatly improve the amount of XP you earn here per hour since the task itself gives close to 80% of an AA at level 85.

Loping Plains - Wereorcs (75 - 85)
AA Prerequisite: 250 - 500 Well spent
Damage Dealt: 300 - 1,200
AAs Per Hour: 15 - 20 depending on kill speed
PP Per Hour: 1,500 - 4,500
Mercenary Requirement: Yes
Classes: All
Other: Don't forget to grab the task for killing the Worgs. The task will greatly improve the amount of XP you earn here per hour since the task itself gives close to 80% of an AA at level 85.

Plane of Fire C2 (70 - 85)
AA Prerequisite: 200 Well spent
Damage Dealt: 600 - 900, Nameds hit for 1k
AAs Per Hour: 6 - 15
PP Per Hour: 2,000+
Mercenary Requirement: Yes (No if you have a lot of AAs)
Classes: All
Other: Only the nameds summon , Few nameds throughout the area, Everything sees through invis, beware of the raid bosses that can spawn here and beware of the Fennin Ro trigger mob at tables (Big red guy, can't miss him)

***HEADSHOT*** Plane of Fire C2 (82/83)
AA Prerequisite: 350 Well spent in defensive and headshot
Damage Dealt: 600 - 900, Nameds hit for 1k
AAs Per Hour: 7 - 25
PP Per Hour: 2,000+
Mercenary Requirement: NO
Classes: Ranger
Other: Only the nameds summon, Few nameds throughout the area, Journeyman Tank Merc can solo the mobs without heals, Everything sees through invis, beware of the raid bosses that can spawn here and beware of the Fennin Ro trigger mob at tables (Big red guy, can't miss him)

***HEADSHOT*** The Hive (85)
AA Prerequisite: 500 Well Placed in defensive and Headshot
Damage Dealt: 800 max hit
AAs Per Hour: 4 - 7
PP Per Hour: 2,000+
Mercenary Requirement: No
Classes: Ranger
Other: Only the nameds summon, A few nameds you'll have to worry about that blend in too, Some mobs cast, pathing can be kinda gay. ***Lots of Research Materials drop here and "other" valueable goodies***

***HEADSHOT*** Dragonscale Hills Minotaurs (85)
AA Prerequisite: 570 Well Placed in defensive and Headshot
Damage Dealt: 1100 max hit
AAs Per Hour: 4 - 7
PP Per Hour: 2,000+
Mercenary Requirement: No
Classes: Ranger
Other: Only the nameds summon, A few nameds you'll have to worry about, Minotaurs run hellishly fast, Minotaurs in the mine have horrible pathing, some Minotaurs in Fort can not be Headshot.

***HEADSHOT*** Nymphs In Dragonscale Hills (85)
AA Prerequisite: 520 Well Placed in defensive and Headshot
Damage Dealt: 850 max hit
AAs Per Hour: 4 - 7
PP Per Hour: 2,000+
Mercenary Requirement: No
Classes: Ranger
Other: Only the nameds summon, A few nameds you'll have to worry about, Minotaurs run hellishly fast, Minotaurs in the mine have horrible pathing, some Minotaurs in Fort can not be Headshot.

Oceangreen Hills "Relatively Weak" Animals 80 - 85

Oceangreen Hills - Zombies 80 - 87

Oceangreen Hills - Tasks 80 - 87

Field of Scale "Relatively Weak" Animals 80 - 85

Blackburrow Gnolls 80 - 85

Oceangreen Village "Relatively Weak" Animals 80 - 85

Temple of Bertoxxulous 80 - 85

Bloody Kithicor "Relatively Weak" Animals 80 - 85

Commonlands Obliteration Mobs 80 - 95

Vergalid Mines 80 - 85

***Headshot*** Commonlands - Obliteration Mobs (Need Headshot Rank 18)

***Headshot*** Bloody Kithicor - Obliteration Mobs (Need Headshot Rank 18)

***Headshot*** Old Blackburrow - Gnolls (Need Headshot Rank 16)

***Headshot*** Field of Scale - Most Iksars and all Sarnak (Need Rank 19)

 

Everquest Leveling Guides 85 - 90

Vergalid Mines 85 - 90

Fort Mec 85 - 90

Bloodmoon Keep 85 - 90

Direwind Cliffs 85 - 90

Ashengate 85 - 90

Loping Plains 85 - 90

Field of Scale 85 - 90

Blackburrow 85 - 90

Toskirakk 85 - 90

Old Bloodfields 85 - 90

Commonlands Obliteration Mobs 85 - 90

Everquest Leveling Guides 90 - 95

Commonlands Obliteration Mobs 90 - 90

Toskirakk 90 - 90

Old Bloodfields 90 - 95

Korascian Warrens 90 - 95

House of Thule Courtyard 90 - 95

The Grounds 90 - 95

Kaesora Library 90 - 95

Kaesora Hatchery 90 -95

Kurn's Tower 90 - 95

 

***Headshot*** Kaesora Library - (Need Rank 22)

***Headshot*** Feerott - Some Lizards (Rank 22 Required)

Everquest Leveling Guides 95 - 100

Shard's Landing Relatively Weak Mobs 95 - 100

The Grounds 95 - 100

Valley of Lunanyn 95 - 100

 

Everquest Leveling Guides 100

                               
Donate To Me

©Copyright 2008 Almar's Guides. All rights reserved.